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OpenVIII, an in-development open source game engine for Final Fantasy VIII

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Any fans of Final Fantasy VIII reading? You're going to want to keep an eye on the in-development game engine OpenVIII.

While it doesn't seem like it's currently playable, plenty of work has already gone into OpenVIII to work with "video support, music support, audio support, in-game menu" and more. The project is currently classed by the developer as a "pre-prototype" so don't go getting any hopes up yet about playing Final Fantasy VIII natively on Linux.

Linux support is part of the plan, as the OpenVIII game engine is built with Linux in mind using OpenGL along with plans for modding support, unlocked frame-rate, higher resolution support and more.

This is why open source is awesome, people coming together to revive old classics for everyone to enjoy on modern systems. I will be keeping an eye on this one to give it a test when it's playable.

You can find it on GitHub under the MIT license, with more info about it here.

Hat tip to Retro_Crossbows.

Article taken from GamingOnLinux.com.
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13 comments
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madpinger 25 June 2019 at 9:56 am UTC
Oh, that's neat. Def keep an eye on this. One of my Fav FF's for sure. ^.^
doomiebaby 25 June 2019 at 10:39 am UTC
!! of all the- Owo it's the first one i played.. and i remember it got so much hate from the older fans, but i still love it so. hell, i really hope this goes somewhere. they say they started this before a remaster was announced.. makes sense. tbh i would be tempted to get involved in modding this one. damn. I WON'T HAVE IT! *strikes at the air* I WON'T HAVE ANYONE SPEAK OF IT IN THE PAST TENSE!
tmtvl 25 June 2019 at 10:54 am UTC
C#, huh. A shame, I'd have loved to contribute some code, but if it's C# I can't. Still looking forward to what comes out.
Desum 25 June 2019 at 10:56 am UTC
Wait... Didn't FF7-9 use basically the same engine?
namiko 25 June 2019 at 12:58 pm UTC
C# seems a poor idea, it isn't well-liked so you'll therefore get less developers interested or proficient to help. :/

Also, OpenGL is good, but Vulkan would probably age more gracefully. More work in the short term, but less in the long run.

All that aside, it looks interesting. FF8 had FF7 to compete with, so it was never a fair comparison. FF8's unique magic system was pretty cool, too. If you're extremely patient for a many-hours-long grind, you could even unlock late-game weapons and spells early with all the various magic and item-crafting skills you can gain.

FF8 took away the emphasis on "levelling" and turned it into a strategists' game: what kinds of stats do you buff with your characters and why? On the other hand, it did homogenize the PCs to some degree, but weapons and Limit Breaks abilities did keep things interesting ("The End" on the last boss, anyone? ;) )
F.Ultra 25 June 2019 at 2:02 pm UTC
tmtvlC#, huh. A shame, I'd have loved to contribute some code, but if it's C# I can't. Still looking forward to what comes out.

Still popular on Windows and this seams to be a project by a Windows dev.
Dedale 25 June 2019 at 7:30 pm UTC
Ok, sounds cool but there is something i do not understand: Doesn't FF8 works with ePSXe ? And ePSXe has a Linux version. (But i confess i haven't used it in years)
jordicoma 25 June 2019 at 8:25 pm UTC
DedaleOk, sounds cool but there is something i do not understand: Doesn't FF8 works with ePSXe ? And ePSXe has a Linux version. (But i confess i haven't used it in years)
Yes, and you can also play the windows version on wine.
Desum 25 June 2019 at 11:07 pm UTC
DedaleOk, sounds cool but there is something i do not understand: Doesn't FF8 works with ePSXe ? And ePSXe has a Linux version. (But i confess i haven't used it in years)

Kinda worrisome Linux users are not seeing the advantages of having a free engine has over running an old binary in an emulator... Saw similar comments when Beamdog poached off one of GemRB's main devs "Too bad about GemRB, but you can just run these shiny new remasters (for now), isn't that great?". Having a free engine, free source code, for a game is INFINITELY better than having a way to emulate it from a modding and even preservation view point.

I mean, we all understand running Morrowind in OpenMW is better than Gambryo Morrowind running in Wine. Right?
namiko 25 June 2019 at 11:26 pm UTC
DesumI mean, we all understand running Morrowind in OpenMW is better than Gambryo Morrowind running in Wine. Right?
The newer the code base running your game (the game's engine), the better it will run an old game's assets on newer machines into the future, so far as I know...

Is that correct? Not sure if I understand precisely why... :/
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