Update: 4.12.1 was released soon after, to fix "broken 64-bit prefix initialization".
I had to try really hard to think of a pun I haven't used but I'm not out of juice just yet! The show must go on, with the Wine development release 4.12 now available.
Feature highlight from this release:
- Still more DLLs are built as PE files by default.
- Support for Plug & Play device drivers.
- Better support for the Visual Studio remote debugger.
- More support for enumerating display devices.
- Various bug fixes.
Usual note: The bug fixes list isn't always bugs solved in this release, some are older bugs getting recently re-tested. 27 were noted as fixed as of the announcement including issues solved for Overwatch, Levelhead, Drakensang Online, Empire: Total War, Napoleon: Total War, Utopia City and more.
See the full release announcement here.
Could you imagine a world without Wine? I'm not sure if I would have been able to stick with Linux originally, I used it quite a lot in my early days of being on Linux and getting used to everything. There would also be no Steam Play, everything would be so very different. So kudos to the Wine team for doing some tough work.
If you're wondering what a command-Wine interface might actually look like, it's basically a really long straw you stick directly in the bottle—no need for a glass!