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Psyonix are ending support for Rocket League on both Linux and macOS (updated)

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Sad news today Linux gamers, Psyonix emailed us directly to make sure we saw the news that they're officially ending support of Rocket League on Linux and macOS.

Their published statement on this was quite short and didn't really explain much:

As we continue to upgrade Rocket League with new technologies, it is no longer viable for us to maintain support for the macOS and Linux (SteamOS) platforms. As a result, the final patch for the macOS and Linux versions of the game will be in March. This update will disable online functionality (such as in-game purchases) for players on macOS and Linux, but offline features including Local Matches, and splitscreen play will still be accessible.

If you purchased Rocket League for Mac or Linux on Steam, the game will still work with full functionality when installed and played on a computer running Windows 7 or newer.

So the Linux and macOS versions will still be there, but left old and online play will be disabled. Not good. Not good at all and as a huge Rocket League fan I'm not pleased—annoyed you might say.

This "new technologies" bit was interesting, perhaps they've decided to go DirectX 12 with an Unreal Engine upgrade? At this point we can only speculate with so little information. In the expanded support page, for Linux they mentioned playing Rocket League with Steam Play Proton is possible although they will not be supporting it.

When Psyonix became part of Epic Games back in May last year, many speculated that Rocket League would not only drop Linux support but also leave Steam. I didn't think either would happen but here we are, Psyonix has still never said they will continue to sell the game on Steam only that it would see "continued support". Originally, I thought meant it would go free to play, but with this move it seems a little more likely it will move over to the Epic Store which doesn't support Linux.


Update: Psyonix are now suggesting to request a refund from them on their support portal.

Update 2 - 24/01: Psyonix are now telling us "macOS and Linux players can reach out directly to Steam to request refunds and they will be honored. In these cases, Steam will make an exception to their 2 hours limit rule.". Their own support ticket team are now also saying to ask Steam for the refund, although Valve has denied my own refund twice.

In situations like this, Valve ideally need a better support system in place or at least an option of platform removal to get around the usual way. As we end up going in circles.

Update 3: After making their PR team aware what was going on with the refund situation, they've now released a statement on Reddit. Refunds will be accepted on Steam now, plus they gave the reason behind removing Linux and macOS support.

It's what I suspected as written above, they're upgrading to a higher version of Direct X which is a problem as the "macOS and Linux native clients depend on our DX9 implementation for their OpenGL renderer to function" and they're not willing to put resources into Vulkan/Metal for Linux/macOS when the combined player-base was apparently "0.3%" of the active total and when "viable workarounds exist" with Wine being mentioned.


They could have gone for Vulkan though to get Windows + Linux (and Stadia) and possibly even macOS with MoltenVK. It's a shame another company decided to stick with a proprietary API. That said, it may not have been possible if they're on quite an old version of Unreal Engine.

If you do get a refund for it, be sure you use that Steam Wallet funding for a developer that does support Linux. Make it count.

Article taken from GamingOnLinux.com.
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247 comments
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Schattenspiegel 24 January 2020 at 2:13 pm UTC
What I find even more concerning is that they are still selling the game with Linux and Mac support with no mention that the support will end on Steam (unless you you are lucky enough to see the small news section entry that will be buried before long)
Whitewolfe80 24 January 2020 at 2:39 pm UTC
Damn it hate when am right I said they would do this and everybody said no they wouldnt Epic pulled the money plug for mac and linux they can dress it up and say its a features thing but no no its not.
Whitewolfe80 24 January 2020 at 2:47 pm UTC
Mountain ManWe're still niche, and that's a problem. Developing for Linux is more attractive than ever before, but we're still a tiny percentage which makes long-term support a problem for many studios.

Yes that is certainly true what i would take from this is if its multiplayer only dont buy it a single player game is fine they stop selling it you can keep playing it they cant un linux the version you have but as we saw with rust it is possible to kill off linux support without too much notice. To be fair they are aleast offering refunds but am sure that wont include any skins you bought to support the game.

We are in a strange era here right Proton has made it too easy for studios of all sizes to go fuck it dont bother let valve support the game if works great if not meh buyer beware. What concerns me about this is when the studio needed linux they were boom update boom update when they got mainstream and got Epics attention it was linux whats linux.
Liam Dawe 24 January 2020 at 2:51 pm UTC
SchattenspiegelWhat I find even more concerning is that they are still selling the game with Linux and Mac support with no mention that the support will end on Steam (unless you you are lucky enough to see the small news section entry that will be buried before long)
Indeed, the SteamOS icon should have been removed with the announcement, it shows how little they care about us really.
shigutso 24 January 2020 at 3:03 pm UTC
I have refunded Rust and I'm refunding this. Screw them.
gojul 24 January 2020 at 3:04 pm UTC
Tried to get a refund, I've been owning this game since it appeared on Linux. Of course Steam rejects my request, which is understandable.
shigutso 24 January 2020 at 3:08 pm UTC
gojulTried to get a refund, I've been owning this game since it appeared on Linux. Of course Steam rejects my request, which is understandable.

Like Rust, Psyonix said they will refund regardless of play time and date of purchase. I had to try a couple of times to get my refund from Rust, had to link official blog posts and all, so as soon as Psyonix officially posts that they will refund all Linux/MacOS gamers, use that information to ask Steam for a refund. It should work (worked for me on Rust).
gojul 24 January 2020 at 3:16 pm UTC
I've put the official links and support links as well, but nothing.
Adam_eM 24 January 2020 at 3:31 pm UTC
I cannot resist the feeling that it was basically a politically motivated decision. Linux version, worked flawlessly at all, and it was based on a multiplatform engine, so what makes them unable to support it further on actually? All those bells and whistles teased by psyonix? I won't go for a refund though, It's without any doubt - one of favourite games I had in my library. Playing it from day-1... I wonder if they're going to implement their anti-cheat solution, or what actually stops them from further support.
einherjar 24 January 2020 at 3:57 pm UTC
What a bad move. I will try to refund it.

Selling a product to a customer and then take away features of the product is kind of theft IMHO.

I think they prepare to move RL to the EPIC Store. I can imagine, that in the future there will be an "offer" like "Here you get an EPIC Games key. It will give you cool features if you move over to EPIC. BTW. Multiplayer will be disabled on Steam in the next release"

What a bad company.


Last edited by einherjar on 24 January 2020 at 3:57 pm UTC
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