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Psyonix are ending support for Rocket League on both Linux and macOS (updated)

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Sad news today Linux gamers, Psyonix emailed us directly to make sure we saw the news that they're officially ending support of Rocket League on Linux and macOS.

Their published statement on this was quite short and didn't really explain much:

As we continue to upgrade Rocket League with new technologies, it is no longer viable for us to maintain support for the macOS and Linux (SteamOS) platforms. As a result, the final patch for the macOS and Linux versions of the game will be in March. This update will disable online functionality (such as in-game purchases) for players on macOS and Linux, but offline features including Local Matches, and splitscreen play will still be accessible.

If you purchased Rocket League for Mac or Linux on Steam, the game will still work with full functionality when installed and played on a computer running Windows 7 or newer.

So the Linux and macOS versions will still be there, but left old and online play will be disabled. Not good. Not good at all and as a huge Rocket League fan I'm not pleased—annoyed you might say.

This "new technologies" bit was interesting, perhaps they've decided to go DirectX 12 with an Unreal Engine upgrade? At this point we can only speculate with so little information. In the expanded support page, for Linux they mentioned playing Rocket League with Steam Play Proton is possible although they will not be supporting it.

When Psyonix became part of Epic Games back in May last year, many speculated that Rocket League would not only drop Linux support but also leave Steam. I didn't think either would happen but here we are, Psyonix has still never said they will continue to sell the game on Steam only that it would see "continued support". Originally, I thought meant it would go free to play, but with this move it seems a little more likely it will move over to the Epic Store which doesn't support Linux.


Update: Psyonix are now suggesting to request a refund from them on their support portal.

Update 2 - 24/01: Psyonix are now telling us "macOS and Linux players can reach out directly to Steam to request refunds and they will be honored. In these cases, Steam will make an exception to their 2 hours limit rule.". Their own support ticket team are now also saying to ask Steam for the refund, although Valve has denied my own refund twice.

In situations like this, Valve ideally need a better support system in place or at least an option of platform removal to get around the usual way. As we end up going in circles.

Update 3: After making their PR team aware what was going on with the refund situation, they've now released a statement on Reddit. Refunds will be accepted on Steam now, plus they gave the reason behind removing Linux and macOS support.

It's what I suspected as written above, they're upgrading to a higher version of Direct X which is a problem as the "macOS and Linux native clients depend on our DX9 implementation for their OpenGL renderer to function" and they're not willing to put resources into Vulkan/Metal for Linux/macOS when the combined player-base was apparently "0.3%" of the active total and when "viable workarounds exist" with Wine being mentioned.


They could have gone for Vulkan though to get Windows + Linux (and Stadia) and possibly even macOS with MoltenVK. It's a shame another company decided to stick with a proprietary API. That said, it may not have been possible if they're on quite an old version of Unreal Engine.

If you do get a refund for it, be sure you use that Steam Wallet funding for a developer that does support Linux. Make it count.

Article taken from GamingOnLinux.com.
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247 comments
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da_habakuk 23 January 2020 at 7:45 pm UTC
give me my money back.
and a blacklist feature to block such publishers/devs on steam. thanks.


Last edited by da_habakuk on 23 January 2020 at 7:49 pm UTC
lejimster 23 January 2020 at 7:49 pm UTC
I haven't played Rocket League very much, but this just stinks after how long it took to get a good port on Linux. I knew Epic buying them out was bad news. Yes we have proton that will probably be able to get the game running on Linux long term, but this is a massive step backwards.
Dedale 23 January 2020 at 7:52 pm UTC
This is not the first news of that style. The precedent ones had already eroded my trust. I buy less games now.
dpanter 23 January 2020 at 7:55 pm UTC
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Another brilliant consumer friendly move by Epic Games. Did the world end in 2012 and we're living in some sort of bizarro alternate universe now? It would explain, like, everything. Everything.

How long before they slap some EAC goodness on the game to really twist the knife in our backs?

image
Liam Dawe 23 January 2020 at 7:57 pm UTC
I've updated santa's naughty list.
Mohandevir 23 January 2020 at 8:00 pm UTC
The downward tipped arrow in the Epic Games logo is telling me a lot about what Epic is doing for PC Gaming...

Sorry!
Grim_reaper 23 January 2020 at 8:04 pm UTC
I knew it!These news were only a question of time. And I never bought that game. Seemed so much fun. I considered it
though. But now it's out of my game acquisition list permanently.I won't even play it using proton. It also really annoys me that epic's free game giving campaign. Soon they give rocket league for free! But I'm not easily bribed.
Epic games can keep their free games.I'm not interested.
leillo1975 23 January 2020 at 8:06 pm UTC
Refund... please
Mal 23 January 2020 at 8:07 pm UTC
OMG. Nobody saw this coming.
ElectricPrism 23 January 2020 at 8:10 pm UTC
Bad news to wake up to, though I can't say I'm surprised after this was predicted when Epic Games bought the company earlier last year.

I suppose this is a win for the DRM-Free gang of Gog/Itch.io and physical game media too (who always argue they buy DRM-Free for these cases).

Honestly it erodes trust in online digital content platforms which enough of will collapse the market and plunge the world back into piracy. Netflix is dealing with this with Disney Plus and other platforms ruining the available content.

I feel bad for people who actually played RL. This is also a argument and lesson against centralized online gameplay servers.

The more control that can be put in the user's hands (edit: The better) -- this happens time and again with games like Burnout Paradise shutting down their online service. Fools -- if you built it right to begin with you could play P2P or with user-hosted worlds.

I mean StarCraft is 30 years old and Unreal Tournament 2K 20 years and both were designed for online play without main servers only a list of active servers.

What a mess. EPIC FAIL.


Last edited by ElectricPrism on 23 January 2020 at 10:33 pm UTC
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