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Realm of the Wood Elves DLC now available for Total War: WARHAMMER on Linux

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Feral Interactive have made the Realm of the Wood Elves DLC for Total War: WARHAMMER compatible with Linux. Easily my favourite race, so I can't wait to play them.

Features
- New Wood Elves Race in the Grand Campaign.
- Two new Legendary Lords: Orion and Durthu.
- New campaign map with the ‘Season of Revelations’ Wood Elves story Campaign.
- New monsters, heroes, magic and game features.

You can grab the DLC from the Feral Store or from Steam.

Ps. Sorry for being late. I've been getting over a nasty stomach bug, not 100% yet but getting there. Article taken from GamingOnLinux.com.
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The comments on this article are closed.
Schattenspiegel 21 December 2016 at 3:08 pm UTC
I think I will wait for the cross platform dlc ;-)
FredO 21 December 2016 at 4:18 pm UTC
Did someone say Wood Elves? Time for breakfast boys - WAAAGH!

Crap, I think this game's turning me into a Warhammer fan...
Mountain Man 21 December 2016 at 5:13 pm UTC
SchattenspiegelI think I will wait for the cross platform dlc ;-)
If you're complaining about no cross-platform multiplayer, that's never going happen because it would require a complete rewrite of the game from scratch.
mirv 21 December 2016 at 5:57 pm UTC
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Mountain Man
SchattenspiegelI think I will wait for the cross platform dlc ;-)
If you're complaining about no cross-platform multiplayer, that's never going happen because it would require a complete rewrite of the game from scratch.

While I don't think it would be anything so drastic, it would certainly require some effort. Actually, I'm not at all sure the effort would be that large, but it might require pushing GNU/Linux and MacOSX changes into the Windows builds, which isn't going to happen.
Mountain Man 21 December 2016 at 6:35 pm UTC
mirv
Mountain Man
SchattenspiegelI think I will wait for the cross platform dlc ;-)
If you're complaining about no cross-platform multiplayer, that's never going happen because it would require a complete rewrite of the game from scratch.
While I don't think it would be anything so drastic, it would certainly require some effort. Actually, I'm not at all sure the effort would be that large, but it might require pushing GNU/Linux and MacOSX changes into the Windows builds, which isn't going to happen.
From what I understand, it would require a new math library which affects every aspect of the game and would require significant changes to the code to make it all work properly. Admittedly, I have limited understanding of the issue.
mirv 21 December 2016 at 6:56 pm UTC
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Mountain ManFrom what I understand, it would require a new math library which affects every aspect of the game and would require significant changes to the code to make it all work properly. Admittedly, I have limited understanding of the issue.

Given that it does run between GNU/Linux and Mac, then having it work properly isn't the real issue - it's having it work the same on all platforms. There could be compiler issues, or middleware issues in there, though it is likely that the changes done by Feral could be relatively easily ported across to a Windows build. That won't happen - it'd break existing cross platform play (though one could argue that steam rolling out updates would make that a minor issue), and changes a major piece of the engine that then has to go through QA, testing, etc etc etc. I don't see the owning studio going for that, and I think even Feral mentioned that it won't be happening.

For Feral to get replicate the Windows behaviour is just out of the question. They've tried, and there's too much to replicate to make it worth the cost and time involved (they'd probably still be at it with CoH2 if they went that route).

tldr; replicating Windows behaviour requires too much effort, so getting all platforms the same would mean changing the Windows codebase.
Mountain Man 21 December 2016 at 8:14 pm UTC
mirvtldr; replicating Windows behaviour requires too much effort, so getting all platforms the same would mean changing the Windows codebase.
Stupid Windows.
Schattenspiegel 21 December 2016 at 9:36 pm UTC
Thats why I wrote dlc. Sega is annoyingly experienced at selling dlcs so they should easiely be able to work out a way to make it worth the developers efford - be it CA or Feral that do the coding on their end.

Since TW:Warhammer seems to be a long term project with lots of content to come it would be a good place to start getting crossplatform play to work.
Joeyboots80 22 December 2016 at 2:03 am UTC
Been really enjoying this game since I bought it a couple weeks ago. I'll be buying this DLC tomorrow.
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