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Rise to Ruins has a 'minor' patch adding 11 new maps

Posted by , | Views: 3,101

One day I might get bored of Rise to Ruins [itch.ioSteam, Official Site], but today is not that day. The developer has release a 'minor' patch to add 11 new maps.

It's a brilliant game, full of character that really reminds me of some early city builders back on the Amiga. I've spent a fair amount of time playing it and it's so well made it's crazy. This is one of the few Early Access games I will happily recommend outright because it just keeps on getting better all the time.

It terms of what's actually new there's 11 new maps, 7 completely remade maps, 6 maps had minor changes, the entire world map art has been updated and more. It does make me laugh that the developer classes such updates as 'minor', but I suppose compared to some of the other huge release it might seem so, even though it's still full of new content.

See the full release notes here. The update just before this one, also pushed all the recent big updates into the main stable version of the game which introduced The Marketplace, Gold and a Catjeet mob. It also added in Upgradable Housing, Upgradable Farms, a joke Loot Box system with boxes that can be found across maps and plenty more.

What really amazes me, is that it's only £6.99. It's a game a firmly feel is worth quite a bit more than that.

2 Likes, Who?
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TheRiddick 17 January 2018 at 12:30 pm UTC
Is this game like RimWorld?
madpinger 17 January 2018 at 12:39 pm UTC
Not really like Rimworld per-se. The population is like a resource itself, they perform the tasks you create such as resource gathering, construction and so on. You get a god game like aspect in that you can aid them by gathering resources and casting various spells. It's 'normal' mode is the sort where you can expect to fail often as the endless waves of mobs and mob spawners take a pretty solid build order and management to deal with. There is a heavy tower defense aspect to this as well. Then there are the more classic 'sim' like modes among others to just learn or build as you wish.

Plenty of lets plays out there, check out this one for example if ya want more details.

Last edited by madpinger at 17 January 2018 at 12:40 pm UTC
TheSHEEEP 17 January 2018 at 1:54 pm UTC
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One thing I didn't like when I tried the game half a year ago (or more?), was that especially in the early game, there is basically one build order to rule them all and if you don't do it more or less exactly like that, you're toast.

Another problem was that once you fail, it means starting all the way from 0 again. There was no way to rebuild or continue from day X or so. Which wouldn't have been such a problem if the first days weren't pretty boring (once you get the hang of it).

Has any of the above changed somewhat?

Last edited by TheSHEEEP at 17 January 2018 at 1:58 pm UTC
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