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Seems like Feral Interactive may have a few surprises for Linux in 2020

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Porting studio Feral Interactive [Official Site] have already given Linux a lot of games and it sounds like more are coming.

While this year they've already released Shadow of the Tomb Raider Definitive Edition, a Vulkan beta for Shadow of Mordor, Total War: THREE KINGDOMS and DiRT 4 plus big updates/expansions to Company of Heroes 2 and Total War: WARHAMMER II. Still to come is Life is Strange 2, which Feral previously teased to arrive sometime soon.

After that, we already know Feral is porting Total War Saga: TROY but what about more games, is that the end of it for Linux? Going by their replies to people on Twitter, like this one "We may have a few Linux games planned for 2020... ;)" they seem to indicate there may be some surprises for us next year.

That's good news of course, since Steam Play/Proton was an obvious worry that they might stop porting. There's tons of games that are completely broken with Steam Play and plenty that perform really badly that Feral could certainly do their porting magic with. Actual support would be good too and Feral certainly know what they're doing.

What game would you like to see Feral port to Linux and support?

Hat tip to NuSuey.

Article taken from GamingOnLinux.com.
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105 comments
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Ehvis 13 December 2019 at 8:38 am UTC
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Eike
PatolaAnd why would it be different with any other game they port?

The techniques used which inhibit cross-platform play might or might not be used in this other game.

In fact, I can't think of any dev apart from Creative Assembly that does it like that. From a historic perspective you could understand that limiting the bandwidth of multiplayer communication would be helpful, but that doesn't really apply today. And Feral changed the system themselves to make it run perfectly between mac and Linux, but CA won't incorporate it themselves. But who knows, maybe in the future they will get bitten by cpu changes that break it as well.
Eike 13 December 2019 at 9:18 am UTC
EhvisIn fact, I can't think of any dev apart from Creative Assembly that does it like that. From a historic perspective you could understand that limiting the bandwidth of multiplayer communication would be helpful, but that doesn't really apply today. And Feral changed the system themselves to make it run perfectly between mac and Linux, but CA won't incorporate it themselves. But who knows, maybe in the future they will get bitten by cpu changes that break it as well.

I remember this "that" as e.g. using random number seeds and relying on the numbers genrerated as being always the same, which might not be ensured accross OSs. Another thing is the math always creating the exact same results. I'm not a game developer, but I don't think relying on those is unusual.
s8as8a 13 December 2019 at 9:39 am UTC
ShmerlThat goes a bit off-topic, but multiplayer games may require authentication in general, that's not the same as DRM. It's a normal feature. Unless you mean malware like anit-cheat, that spies on the user almost on rootkit level. That's for sure very nasty and not something I'd be interested in using.
Do you, by any chance, know if sandboxes like Flatpak's bubblewrap and/or Firejail prevent that kind of spying?
Shmerl 13 December 2019 at 9:49 am UTC
s8as8aDo you, by any chance, know if sandboxes like Flatpak's bubblewrap and/or Firejail prevent that kind of spying?

I suppose on Linux it's not even possible on the level it's done on Windows. But sandboxing should help for similar issues, that's what it was made for.


Last edited by Shmerl on 13 December 2019 at 9:49 am UTC
s8as8a 13 December 2019 at 9:55 am UTC
Shmerl
s8as8aDo you, by any chance, know if sandboxes like Flatpak's bubblewrap and/or Firejail prevent that kind of spying?

I suppose on Linux it's not even possible on the level it's done on Windows. But sandboxing should help for similar issues, that's what it was made for.
All right, thanks for your input; I just wanted to make sure I wasn't having a false sense of security (from some kind of misunderstanding of the technologies involved).


Last edited by s8as8a on 13 December 2019 at 9:57 am UTC
liju 13 December 2019 at 1:09 pm UTC
Just for a record:

I. Shenmue III
II. Cyberpunk 2077
III. RDR
IV. Diablo IV
ageres 13 December 2019 at 1:16 pm UTC
tuubi
ageres
PatolaWhat CPUs specifically? Mine is a Ryzen 7 2700 and it (RE2 Remake) works perfectly.
It's only for Zen 2 (3xxx series). I have 3700X.
https://github.com/ValveSoftware/Proton/issues/2927
Fixed in Linux 5.4. (latest stable kernel)
RE2 still doesn't run on 5.4.2-1-MANJARO .
tuubi 13 December 2019 at 5:52 pm UTC
ageres
tuubi
ageres
PatolaWhat CPUs specifically? Mine is a Ryzen 7 2700 and it (RE2 Remake) works perfectly.
It's only for Zen 2 (3xxx series). I have 3700X.
https://github.com/ValveSoftware/Proton/issues/2927
Fixed in Linux 5.4. (latest stable kernel)
RE2 still doesn't run on 5.4.2-1-MANJARO .
Might be a different bug then. I'd test, but I don't own a game that's affected.
ageres 14 December 2019 at 9:18 am UTC
ageresRE2 still doesn't run on 5.4.2-1-MANJARO .
I re-made its wineprefix, and now it's working again. I hope RE3 will get a demo too so I could test if it works.
Whitewolfe80 14 December 2019 at 9:47 am UTC
ageres
ageresRE2 still doesn't run on 5.4.2-1-MANJARO .
I re-made its wineprefix, and now it's working again. I hope RE3 will get a demo too so I could test if it works.
ageres
ageresRE2 still doesn't run on 5.4.2-1-MANJARO .
I re-made its wineprefix, and now it's working again. I hope RE3 will get a demo too so I could test if it works.

I think it will capcom are nailing it with their remakes Onimusha was great RE2 was probably my favourite game this year
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