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Shadow of the Tomb Raider is officially coming to Linux in 2019

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Originally published by Square Enix and developed by Eidos-Montréal, Feral Interactive confirmed today that Shadow of the Tomb Raider is officially heading to Linux in 2019.

Making sure we have the full experience, with Tomb Raider and Rise of the Tomb Raider already ported to Linux by Feral this is really quite exciting news! I've no doubt it will be using the Vulkan API, as I'm sure people will be wondering.

This replaces the recent teaser put out earlier this month on the Feral port radar. So we now have Total War: WARHAMMER II arriving today plus Life is Strange 2, Total War: THREE KINGDOMS and Shadow of the Tomb Raider all heading to Linux. Feral sure are busy and that's good for us.

Check out the trailer:

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From the press release:

In Shadow of the Tomb Raider, Lara must master a vibrant jungle, overcome challenging tombs, and persevere through her darkest hour. As she races to save the world from a Maya apocalypse, Lara will be forged into the Tomb Raider® she is destined to be.

Lara's quest will take her from the bustling Mexican town of Cozumel to the dark heart of the Peruvian jungle where the hidden city of Paititi awaits. She'll navigate complex underwater caverns, traverse spectacular landscapes, and discover challenging tombs filled with traps. 

Outnumbered and outgunned by Trinity, Lara must become one with the jungle and instill fear in her enemies through using mud as camouflage, disappearing into jungle vines or striking from above while perched in the canopy. 

Let's hope for an early 2019 release. The longer they wait, the more likely it is they will lose sales from Steam Play. I mentioned before in a comment, that their timing will make or break future ports. I'm hoping for many more Feral ports in the years to come, having officially supported ports is great.

We will share more details closer to release and do our usual port report and review.

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121 comments
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Keyrock 20 November 2018 at 7:09 pm UTC
F.Ultra
Keyrock
m0nt3
KeyrockI might actually get this. I was not a fan of the reboot nor Rise of the Tomb Raider, mainly because they were 90% murder simulator and 10% actual raiding of tombs, and I would much rather the ratio was reversed. However, I have heard that while Lara still goes on a ridiculous murdering spree in this game, at least there is a lot more exploration and tomb raiding, which is my jam.

Now port HITMAN 2 (actual murder simulator), please. Pretty please.

Made me laugh
Ironically, the whole point of HITMAN is to kill as few people as possible. While you can achieve your objective in any way you see fit, in order to get a silent assassin rating and the highest score possible, you have to kill the target(s) and ONLY the target(s). The game actively punishes you for killing anyone else. So while HITMAN is absolutely a game about murdering people, I mean, you play an assassin, it's a game where the best score is attainable by killing as few people as possible.

Compare that to Tomb Raider 2013 where Lara murders roughly 500 Russians. She then comes back and kills another 500 Russians in Rise of the Tomb Raider. Lara must really hate Russians. Her bloodlust for Russian blood is insatiable.

Lara is a far more prolific, albeit less stylish, killer than Agent 47, and she's supposed to be an archeologist.

Well each to their own I suppose. Myself I just love our new Valkyrie-esque Lara Croft. One of the most satisfying moments in gaming 2016 for me was halfway through the first game when Lara starts to really fight back and you could here the bad guys scream in terror "she's got a rocket launcher". Haven't had a moment like that since
I grew up on the original Tomb Raider games. The vast majority of the first game was exploration and puzzle platforming with a some fights here and there, but they were few and far between. I loved the puzzle platforming and the cinematic escape sequences they added in later titles where Lara tried to evade traps or crumbling ruins, but whenever combat came up I was always like "let's just get this crap over with so that I can get back to the fun exploration and puzzle solving". Of course, it didn't help that the combat in the original games was garbage. Over time, combat became a bigger and bigger part of the series, so when they rebooted the series in 2013 I was hoping they would go back to the roots and make it mostly about exploring and puzzle platforming again rather than having so much janky combat and crappy QTEs. Instead, they went the other way and made the game overwhelmingly mostly combat and QTEs with some exploration and very little puzzle platforming. Granted, the combat in the reboots is MUCH better, but that's not what I was looking for and it was a bitter disappointment. It didn't help that the few optional tomb puzzles in the 2013 reboot were insultingly easy and could be solved in about 45 seconds each.

I recognize that the reboot games are well made games, they're just not what I was looking for from the series. Shadow seems to be the closest the reboots have come to being like the old games.
dpanter 20 November 2018 at 7:12 pm UTC
A thought occurs.
Since they are developing a MacOS version too (crazy! right?), there should be a reasonable financial incentive for it. If they don't make any money, why do it? Good Samaritans are like unicorns and we all know it.

Are MacOS sales really worth anything? Are they worth MORE than the Linux sales?
I mean even Apple seems to consider gaming in MacOS to be like 'eh, whatevs'. Maybe there could be close to zero effort to bang out a MacOS version once the Linux port is done? I really don't think so, but I have no real insight here.

Quite interesting if we could hear what Feral has to say about this.
Eike 20 November 2018 at 7:13 pm UTC
KeyrockI recognize that the reboot games are well made games, they're just not what I was looking for from the series. Shadow seems to be the closest the reboots have come to being like the old games.

Though old enough (by far), I had the advantage of never having playing any Tomb Raider before. On its own, the reboot was quite a good game.
mirv 20 November 2018 at 7:17 pm UTC
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dpanterA thought occurs.
Since they are developing a MacOS version too (crazy! right?), there should be a reasonable financial incentive for it. If they don't make any money, why do it? Good Samaritans are like unicorns and we all know it.

Are MacOS sales really worth anything? Are they worth MORE than the Linux sales?
I mean even Apple seems to consider gaming in MacOS to be like 'eh, whatevs'. Maybe there could be close to zero effort to bang out a MacOS version once the Linux port is done? I really don't think so, but I have no real insight here.

Quite interesting if we could hear what Feral has to say about this.

At the very least, a MacOS version can't use Vulkan directly. Well, I mean it might be able to with MoltenVK if everything here is supported, but I suspect not, meaning there's at least a little more than zero effort. I would guess that most of the interface layers are becoming stable enough though that Feral can port a DX11 or DX12 backend to Vulkan or Metal with relatively less difficulty than, say, a year ago however.
Salvatos 20 November 2018 at 7:20 pm UTC
RadiarionNOTE: Is it possible for someone to create an easy install nvidia drivers package for linux vergins like me? Just a thought.. If not, anyone have an idiots guide (and I mean complete idiot) to installing nvidia drivers on mint 19?
Go to their Unix drivers page. Pick a version, download it and run the file. That's about it as far as I remember
Edit: And reboot, of course.
Edit2: I was wrong, disregard this


Last edited by Salvatos at 20 November 2018 at 8:30 pm UTC
tuubi 20 November 2018 at 7:27 pm UTC
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Salvatos
RadiarionNOTE: Is it possible for someone to create an easy install nvidia drivers package for linux vergins like me? Just a thought.. If not, anyone have an idiots guide (and I mean complete idiot) to installing nvidia drivers on mint 19?
Go to their Unix drivers page. Pick a version, download it and run the file. That's about it as far as I remember
Why would you install manually on Mint when you can use a PPA and forget about manual updates for the rest of time?
chancho_zombie 20 November 2018 at 7:35 pm UTC
I am curious to know what will the minimum requirements be?? if windows is asking for a 1050, linux port will ask for a 1060?? seems to be a little over the top. Hope it really turns up to be an excellent port so 1050 should be enough, but most of the times that´s not the case, linux games requires more hardware.
Salvatos 20 November 2018 at 7:40 pm UTC
tuubi
Salvatos
RadiarionNOTE: Is it possible for someone to create an easy install nvidia drivers package for linux vergins like me? Just a thought.. If not, anyone have an idiots guide (and I mean complete idiot) to installing nvidia drivers on mint 19?
Go to their Unix drivers page. Pick a version, download it and run the file. That's about it as far as I remember
Why would you install manually on Mint when you can use a PPA and forget about manual updates for the rest of time?
I don't know, I haven't used a PPA in a long while and the driver manager really doesn't seem to do much or say anything.
Bard 20 November 2018 at 8:06 pm UTC
massatt212So theirs a game you really like Only on Windows thats works pretty well on proton you would not consider buying it
the reason i believe in porton over feral rpg and adventure ports, i will be able to take almost my entire collection over to linux, instead of praying a dev will port it to linux.
Why would i leave windows to play games i dont like i hate windows and i wont leave it to play nothing, most of you guys here enjoy those games Feral Port but a lot of us dont
And if Proton kicks off to a bright start their will be More Vulkan Ports and then A lot more native Ports
and if proton gets to the point of every game running at 90% to 100% performance of Windows i would take that with open Arms over Native.

There is already a wide range of high quality game titles available on Linux right now, so if you still cannot find anything interesting then maybe Windows is a better alternative for you. To switch to Linux and then to complain about the games you cannot play because of this isn't much use to anyone, especially not yourself. I don't complain about people playing games on Windows, and it does not bother me. I did it myself up to the point where Windows 10 became an issue and it was ok.

It is of course good that old titles can be made available for Linux via windows emulators like Proton and Wine, but for new games there is really no reason to stick to Windows only.

Finally I cannot understand why you complain about Feral porting a game to Linux? What does that have to do with you playing windows games using the Proton emulator? It looks to me as if you imply that just because you like to use Proton everybody else should also like it?
Well, I don't, so for me a linux version of whatever game is a positive thing, and in my opition I owe it to Feral that I can play many of the best games out there without any emulator at all. I have 30+ titles that I like on Linux already and it can last me a life time, but I fully expect there to be more in the future.


Last edited by Bard at 20 November 2018 at 8:09 pm UTC
rcgamer 20 November 2018 at 8:07 pm UTC
Nice, I'll get it as soon as Feral releases it. Maybe I'll be done with Rise by then.
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