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Well this is a bit unexpected. After Starbreeze went through some major issues, they're back and working on PAYDAY 2 once again with an announcement about the future.

As a very brief history lesson, back in 2018 Starbreeze went into "reconstruction" as they pretty much ran out of cash. According to what Mikael Nermark, the CEO of Starbreeze said, through "extremely hard work and commitment by all of our employees" they've been able to keep the lights on.

So what's happening to PAYDAY 2? Previously, they gave away millions of copies and removed individual DLC purchases in favour of an Ultimate Edition with the promise of that keeping everything in future under one roof too. They're now breaking that previous promise. Instead, you can now buy the base game, a new Legacy Collection that includes all current DLC and shortly all individual DLC will become purchasable again.

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Why are they doing this? Their reasoning:

We want to move forward and make more of PAYDAY 2, and to do so we need your support to continue producing content. New DLCs will be a mix of paid and free updates.

They also confirmed they're already working towards a new content drop for PAYDAY 2.

Perhaps now they're working on updating it again, the Linux version might see some fixes. Sure would be nice. It's a pretty fun game to play with friends and it remains a popular title on Steam (constantly sitting at over ten thousand players.) so it does make sense for them to go back to what was obviously working before.

You can read the full announcement on Steam here. PAYDAY 2 and the Legacy Edition are both now on sale to celebrate too. The base game is 50% off and the Legacy Collection bundle is 76% off.

Article taken from GamingOnLinux.com.
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Corben 25 October 2019 at 3:55 pm UTC
QuotePerhaps now they're working on updating it again, the Linux version might see some fixes.
I'm a bit worried, let's hope this doesn't mean a drop of the Linux version. When they're struggling this hard, it wouldn't be a big surprise to me.
We've seen this happening a lot lately, more or less all of the same reason...
So fingers crossed Payday 2 will keep a native Linux version.
lectrode 25 October 2019 at 4:28 pm UTC
I never got into this game as much as I would have liked. It took forever to figure out how to finally get a non-xbox controller to work with the game (workaround may no longer be needed...haven't tested in quite a while). There were other small issues as well.

Looking forward to seeing what improvements and new content they add to the game.
Baemir 26 October 2019 at 9:44 am UTC
lectrodeI never got into this game as much as I would have liked. It took forever to figure out how to finally get a non-xbox controller to work with the game (workaround may no longer be needed...haven't tested in quite a while). There were other small issues as well.

Looking forward to seeing what improvements and new content they add to the game.

With all due respect... why would you want to play a first person shooter with a controller?
Nanobang 26 October 2019 at 12:54 pm UTC
Baemir
lectrodeI never got into this game as much as I would have liked. It took forever to figure out how to finally get a non-xbox controller to work with the game (workaround may no longer be needed...haven't tested in quite a while). There were other small issues as well.

Looking forward to seeing what improvements and new content they add to the game.

With all due respect... why would you want to play a first person shooter with a controller?

Couch player? That's why I use a (Steam) controller, at any rate, for everything.

That said, my first Antimicro profile for Steam was Payday 2, as was my first Steam Controller profile.
Nanobang 26 October 2019 at 1:52 pm UTC
When Payday 2 was released in 2013 with only four characters, a handful of maps and a fistful of guns, it was a lean masterpiece of taught co-op gameplay, a perfect balance of challenge and reward. And it was a massive hit.

I have over 2000 hours in Payday 2 on Steam, with another thousand or so on Xbox before that. I was an early adopter, a true believer that preached the brilliance of the game and brought in many, many new converts. Indeed, almost all of my friends on both Xbox and Steam can be traced back to Payday 2 heists.

I was a huge fan.

But six years later it's like every cliche of a former Somebody Important, who's gone from getting free beers at the pub in exchange for stories about the glory years to a bleary existence of broken promises and begging for booze in exchange for blowjobs in the back alley, turning tricks behind truck stops for a syphilitic pimp named Starbreeze. It's bloated, broken, and sad, clinging to a life long since over. Its death would be a mercy.

Nowadays I play Payday: The Heist. Thank God for Steamplay.


Last edited by Nanobang on 28 October 2019 at 11:44 am UTC
lectrode 27 October 2019 at 6:36 am UTC
BaemirWith all due respect... why would you want to play a first person shooter with a controller?

Grew up on consoles using various controllers over the years. When I switched to PC gaming it was initially all emulated games (using their original controllers if I could help it). I play with family members who are much the same; if I introduce them to a new game having controller support is essential for them to enjoy it. If I need faster response, the game usually has a sensitivity setting I can adjust.

I'm also not so serious about gaming that I need to use mouse/keyboard just to shave off a few milliseconds in reaction time. Plus, a wireless controller is much easier to use when playing on a larger screen and need to be mobile.

TL/DR: familiarity, mobility, and ease of play for casual, formerly console gamers.
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