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Stellaris 1.3 code-named 'Heinlein' is shaping up to be a pretty big update, and they are re-working Fallen Empires to be far more interesting.

Free stuff
In the 1.3 patch you may end up seeing something like this:
image

That's right, Fallen Empires can now awaken to become an 'Awakened Empire'. There are a few ways to awaken them:
- Endgame Crises threatening them or the galaxy
- Regular empires growing too strong/technologically advanced
- Other Fallen Empires being defeated by regular empires
- Other Fallen Empires awakening first

They won't all be the same either, each Awakened Empire will have their own traits and missions.

The empires style is being overhauled too, as they were all essentially the same. Some may use energy weapons, some may use projectile weapons and so on.

tagline-image
They will also be granted a very powerful "Titan" class ship, which will currently be be locked to these empires (we won't be able to build them).

There's a lot more to this patch, as they will also be overhauling the balance of weapons, ship classes to make them more useful and more to come!

New DLC
This will all be free of course, but they have announced one paid feature to come in the next DLC which is called "The War in Heaven".

Two Awakened Empires that have opposing views can trigger this new event, where each empire will recruit others to battle with them to annihilate the other one essentially.

It all sounds very exciting, and will certainly beef up the game somewhat.

See the full post on it here for the full info on the Fallen Empires. Also see the one here on the ship class overhaul.
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The comments on this article are closed.
NovenTheHero 29 August 2016 at 12:30 pm UTC
Yeah Stellaris gets a lot of crap, but honestly, I prefer it over the new Master of Orion. I actually bought MOO the other day and refunded it because I just didn't 'feel' it. I might pick it up in a Steam sale or something, but Stellaris 'feels' better to me.
harfield 29 August 2016 at 3:27 pm UTC
Stellaris is a true paradox game : it's a good game for now, but the huge amount of DLC will turns it in an awesome game... I truely believe they didn't added everything they wanted to their games to begin with ; these DLCs are a strategy to renew players interest for the game...
Mountain Man 29 August 2016 at 7:01 pm UTC
So that's three substantive patches that most any other developer would have sold as DLC. This is why I love Paradox.
iniudan 29 August 2016 at 8:56 pm UTC
harfieldStellaris is a true paradox game : it's a good game for now, but the huge amount of DLC will turns it in an awesome game... I truely believe they didn't added everything they wanted to their games to begin with ; these DLCs are a strategy to renew players interest for the game...

Well it is also that in software development, at some point you have to release or your just gonna get inflated development cost (unless dev are volunteer), without gaining anything (or donation starting to fall if you rely on those), so there is some feature they might have wanted to add, but just couldn't in time for the release, like the fallen empire waking up (which they had mentioned before the game release), which is part of the free patch.
Mountain Man 29 August 2016 at 11:40 pm UTC
As one developer once said, the formula for making the perfect game is surprisingly simple: all you need are infinite time and infinite resources.
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