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The Linux GOTY Award 2019 is now open for voting

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Get ready to cast your votes, as the Linux GOTY Award 2019 is now open for business. After some time to let people nominate games, we've done a bit of cleaning up and it's ready.

This is a simple way to show off to other Linux gamers what's really good, it shows developers their games are appreciated on Linux and it's supposed to be a bit of community fun.

We're going to keep it open for voting for a full week, so you can come back to a category if you can't yet make up your mind. It will close around 8PM UTC on Saturday 8th February.

Head on over to the GOTY Page now to cast your votes.

Notes:

- We removed the "Biggest step up for Linux support" category because it just didn't make sense. No one really understood it.

- Next year it's going to be smaller, simpler and more fun. It's too many categories as it is and it became a nightmare to admin it. We will decide on a few fun categories for next time!

- We know it's 2020, we run it when 2019 is actually finished to be fair to all games.

- Two votes per category - so you can vote for your favourite and then your runner-up.

- You can reset your votes in each category any time before it ends.

- Nothing is perfect, sometimes really good stuff gets missed.

Article taken from GamingOnLinux.com.
Tags: GOTY
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TheSHEEEP 3 February 2020 at 9:31 am UTC
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Beamboom
TheSHEEEPEdit: Sorry if that all sounded too aggressive, but graphics-whorism always gets to me.

Then stop assuming everyone you disagree with are just whores. Cause what you released there was plain ignorant nonsense, hot air.
Of which you did not counter a single point, so I am most likely simply right about you.
If someone by their own admission primarily cares about secondary attributes of games like graphics, then sorry, but those people are graphics whores. That's kind of the definition here.

But hey, despair not! I know many people who are proud of that status, for some reason.


Last edited by TheSHEEEP on 3 February 2020 at 9:36 am UTC
TemplarGR 3 February 2020 at 9:47 am UTC
I am an old gamer myself (well, not THAT old to have played PONG on arcades, but old enough that when i began only 2D sprite based games existed. While in general i agree with the view Beamboom has (so much processing power shouldn't be wasted on archaic games), i think modern AAA is garbage for the most part anyway. I made a seperate Windows 10 partition for gaming January last year (after many years of solo Linux experience) and i have to say, Linux users are not missing much. Seriously, can you name 5 quality AAA games released in 2019 that you "can't live without" and are not playable using WINE? I can't. I tried everything there is. Only 2 games were worthwhile in my humble opinion, The Outer Worlds and Far Cry New Dawn. Both decent AAA games, but nothing you can't live without, it is not like they broke new ground or anything, they are more of the same we had before. And i don't know if they are playable under WINE, haven't tried. This year? What are the really cool AAA games we need? Well, there is Cyberpunk 2070 (the main reason i am keeping the Windows 10 partition), what else?

The main issue with gaming in general is that AAA games are stale. There is no effort anymore. There is no passion, heart, in AAA games, with only a few exceptions. I mean,this console gen, what were the really, really good AAA games that people still play and love? Witcher 3, Fallout 4, Skyrim SE, Deus Ex MD, the Tomb Raiders, the Far Cries, Grand theft Auto V, Red Dead Redemption 2 and a few more. Some of them are native on Linux or playable under Wine+DXVK/Proton.

Most of the year i kept playing games that are native on Linux. My most played game was Two Point Hospital. I think Linux gaming is fine.
Beamboom 3 February 2020 at 12:10 pm UTC
TheSHEEEPOf which you did not counter a single point, so I am most likely simply right about you.

Again an assumption. You are really eager at judging others, aren't you.
The problem is your attitude, it's not one I care to spend time on. Be a bit more inviting and not so full of attitude and you may establish an interesting conversation. I don't have a single thing against people with different perception on things than me. But I do have a thing against people that respond like you.

And quite frankly you already found the answers in the post you replied to, had you bothered reading it without already having made up your mind about your response.


Last edited by Beamboom on 3 February 2020 at 12:26 pm UTC
Beamboom 3 February 2020 at 12:19 pm UTC
TemplarGRSeriously, can you name 5 quality AAA games released in 2019 that you "can't live without" and are not playable using WINE? I can't.

I agree! At least if we now only talk single player games.
Generally speaking I don't find many games worth playing each year. But then again - I don't need to when one game alone represent potentially hundreds of hours gaming time.

TemplarGRThis year? What are the really cool AAA games we need? Well, there is Cyberpunk 2070 (the main reason i am keeping the Windows 10 partition), what else?

For me maybe the most anticipated game this year is Vampire Bloodlines. That game, if done right, has huge potential of being a GOTY this year. And the ingame videos so far are really¸really promising. It's SO great getting an action RPG that's not a cookie-cutter fantasy setting. Gothic modern day urban vampires... I mean how can that not be cool

And yeah Cyberpunk is of course practically guaranteed to be epic.

TemplarGRWitcher 3, Fallout 4, Skyrim SE, Deus Ex MD, the Tomb Raiders, the Far Cries, Grand theft Auto V, Red Dead Redemption 2 and a few more. Some of them are native on Linux or playable under Wine+DXVK/Proton.

Indeed. And that is also why I said that I am happy we got Steam Play.


Last edited by Beamboom on 3 February 2020 at 2:51 pm UTC
TheSHEEEP 3 February 2020 at 12:39 pm UTC
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Beamboom
TheSHEEEPOf which you did not counter a single point, so I am most likely simply right about you.

Again an assumption. You are really eager at judging others, aren't you.
An assumption in a sentence with "most likely"? Why yes, yes it is!
And one you continue to reinforce by evading all points made.
I am not one of those people who pretend judging others would be something bad. All of us judge everyone else (and ourselves) all the time, we do it since we walk around on this dirt heap. I'm merely as open about that as I am about anything else and do not care for initial handshaking to get a discussion started.

BeamboomThe problem is your attitude, it's not one I care to spend time on. Be a bit more inviting and not so full of attitude and you may establish an interesting conversation. I don't have a single thing against people with different perception on things than me. But I do have a thing against people that respond like you.
I have no interest in being inviting. My interest lies in speaking my mostly unfiltered mind and receiving an equal response.
Take it or leave it, but know that leaving it will only reinforce my "assumptions" about you - not that I could give you any real reason why you should even care about what a random online person thinks about you.


Last edited by TheSHEEEP on 3 February 2020 at 12:40 pm UTC
mirv 3 February 2020 at 12:57 pm UTC
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Don't suppose we can stop the grumbling at each other and move more back into discussion territory?

"AAA" gaming is important to some people. It's not to others. There is pretty much every gradient of grey in between. And I'm sure we can all respect and appreciate that.

My own view of course is that I think more people should try spend extra time on indie gaming, just to expand their experience. That's just a generalised statement, I don't mean anyone in particular. I mean, maybe people do and I don't see it because of "AAA" marketing machines, which is why I'm honestly a little happy that GNU/Linux desktop isn't flooded with such things.
And yes, I do appreciate the odd "AAA" of course, such as the Tomb Raider series. I just mean that since fully switching to GNU/Linux I've discovered far more entertaining games that I might not have even tried back in my Windows days.

I'm also slightly disquieted by people's reliance on "Steam Play". Some may roll their eyes at me saying this again (fair enough), but I get this feeling that many don't see a difference between GNU/Linux, and Steam. Personally (only) I don't see this as a good sign, given my own reasons for using GNU/Linux. If there was a flood of "AAA", and everything gets locked down and effectively controlled by Valve, that's not good - no matter how nice Valve are playing, it's not a good situation. Indie games typically are available elsewhere, have less reliance on a (proprietary) third party client, and are generally more embracing of the openess that characterises GNU/Linux.

Yeah I know that's not everyone's view, which is actually a good thing - allowing all these different views is again just another facet of an open system, and something to be celebrated. So long as the ability to game on GNU/Linux is not locked down, and never needs you to release control of your own system to someone else.

.....go, debate!
Beamboom 3 February 2020 at 2:53 pm UTC
TheSHEEEPTake it or leave it, but know that leaving it will only reinforce my "assumptions" about you - not that I could give you any real reason why you should even care about what a random online person thinks about you.

Like I said, you have your answers to that in the first post you replied to. There is no reason for me to repeat that.
Beamboom 3 February 2020 at 3:21 pm UTC
mirvDon't suppose we can stop the grumbling at each other and move more back into discussion territory?

Good suggestion.

mirvMy own view of course is that I think more people should try spend extra time on indie gaming, just to expand their experience.

That (imo of course) is actually the only solid argument *for* our lack of "headliner" games. There are indeed games I discovered "out of boredom" in the period before Steam Play were launched. But I hate to admit it (seriously, I do), while entertained I was only so for a relatively short period of time. There was too much lacking for me to really find them to be worth extended investment of time.

And it wasn't only because they were too small/basic/retro (pick your adjective ). I miss the layer of polish that high budget games have. They are simply more professionally made, created by experienced designers and it obviously makes a difference.

And no, I do not now talk about graphics (in fact there's plenty indie games with great visuals - I'm not one that demand "realistic" graphics at all, and rate artistic style much higher than the number of polygons or the visual effects).
No, the polish I talk about is on all the other things. The hundreds of little components that makes out a game. Everything from an intuitive interface to a well thought out tutorial to fluid mechanics, responsiveness, camera control, map design, every other little thing that isolated doesn't mean all, but each on their own adds up.

And THEN, on top of THAT, we can start talking about content: Voice acting, scripting, story line, animations, cut scenes, visuals, audio, network play, size of player base (in multi-player), freedom of movement, character creation, etc.

And the closer we conceptually get to the big budget games I love, the more the indies falls behind. With today's engines "anyone" can make a sleek twin stick shooter. But if you seek open worlds to explore, then the indie scene don't have much to offer at all. We got 7 Days 2 Die (who is a great game by the way). But that's about it.

There's a reason why those games are built by the large developers. It takes a hell of a lot of manpower to create something adequate. Again, not just in regards to graphics, but in regards to sheer content. Map design. Story lines. Assets. Scripting. Mechanics. It's a massive endeavour.

There are some attempts at this from small developers - and I believe I own a good share of them (Planet Explorers springs to mind as a hugely ambitious example) - but I am sorry to say they all fell short. Some adorable attempts, especially when we talk about a team of 2-3 guys or even solo projects - and I can totally see what they try to do, but it just doesn't cut it. It's too big of a task.

(btw: When I talk about "AAA" I don't mean the strict meaning of only games from devs owned by the big distributors. From that definition CD Project Red was an indie. Obsidian would be an indie. I essentially talk about the games created by larger developers, backed by high budgets.)


Last edited by Beamboom on 3 February 2020 at 9:13 pm UTC
scaine 3 February 2020 at 3:46 pm UTC
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Funnily enough, I get Beamboom's point about AAA not just being graphics. That's spot on. For me though, what make's a game "AAA" is many things, but often (for me, as I say), hinges upon good acting. Voice acting, or movements in game. Not many indies get this right.

Some do though. Games like Mark of the Ninja, or An Elysian Tale have this in spades, but are from small outfits. Similarly, the Windows-only games from Spearhead Studios are indie but have IMMENSE story telling, voice acting, movement and polish - both Stories: Path of Destiny and the "sequel" (it's not really) Omensight are just amazing because of this, but of course, they'll never get true "AAA" categorisation. Both play near-perfectly in SteamPlay btw - the former is platinum, the latter should be platinum, but needs the media foundations installed to play the tutorial thumbnail videos sadly. It's a 20 second fix to install it, but pretty infuriating that Spearhead adopted such a shitty technology... for a sequel!! Both are still well worth playing though.
14 3 February 2020 at 11:07 pm UTC
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Wow, Favourite long-term supported game is a hard category to pick!
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