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This is quite exciting! OpenMW is now looking to officially merge in the TES3MP multiplayer fork as an optional game feature.

Writing in a news post recently, the developers of OpenMW mentioned the TES3MP integration is likely to be done after the big 1.0 release they're currently working towards. Keeping that in mind, it may be quite a while before it's available. TES3MP has actually been an "official partner" of OpenMW for a while and so news about the project in future is likely to be more often and posted officially on the OpenMW website too.

The benefit isn't just that OpenMW will have easy to use multiplayer, as it will eventually have a "server side scripting system" too like TES3MP which should be interesting.

As for how OpenMW itself is doing, it's looking like the Shadows feature is finally going to be merged into the project. The 0.45 release should be a big one, with it currently in the release candidate stages.

See more on the official OpenMW website.

If you need a copy of Morrowind to use in OpenMW, you can find it on GOG.

It's a seriously impressive project, pretty amazing what they've been able to achieve. Hopefully we will eventually see projects like it for later games.

Article taken from GamingOnLinux.com.
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17 comments
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Ananace 11 February 2019 at 8:59 am UTC
Bear in mind that as 0.45 is already in RC stage - and has been there for a while, most of the really cool recent stuff will probably end up in 0.46.

Not that 0.45 isn't filled with goodies though.
hardpenguin 11 February 2019 at 10:21 am UTC
QuoteIf you need a copy of Morrowind to use in OpenMW, you can find it on GOG.

Works with the Steam version as well - that's what I used when I played Morrowind a year and a half ago!
WorMzy 11 February 2019 at 11:46 am UTC
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I'm sure some people will enjoy this, but I can't see the point of shoehorning MP functionality into a classic SP game. Then again, I don't see the point of TES Online/Fallout 76 either.
Samsai 11 February 2019 at 1:27 pm UTC
WorMzyI'm sure some people will enjoy this, but I can't see the point of shoehorning MP functionality into a classic SP game. Then again, I don't see the point of TES Online/Fallout 76 either.
A singleplayer game that can optionally also be played in multiplayer is objectively a better game than one that cannot. It's not like the OpenMW devs are sacrificing any of the things that make Morrowind good by making multiplayer possible.
rustybroomhandle 11 February 2019 at 1:49 pm UTC
SamsaiA singleplayer game that can optionally also be played in multiplayer is objectively a better game than one that cannot

Wrong. A game designed as a single player experience doesn't automatically become better when you cram multiplayer in. Sometimes it also just doesn't work. Narratives flow with one person, but soon as a second is added you have to do weird things like partial instancing. In the case of Morrowind, I'd say the only way to make this not terrible is if one player still remains the primary one, with any additional ones being only hired help that are not allowed to talk to NPCs. Morrowind also has a finite amount of bad guys - it's not a dungeon crawler.

There's the matter of immersion too. The quickest way to destroy one's immersion in an RPG world is to add other players.

Also, don't say "objectively" - it's very much subjective.


Last edited by rustybroomhandle at 11 February 2019 at 2:10 pm UTC
Samsai 11 February 2019 at 2:17 pm UTC
rustybroomhandle
SamsaiA singleplayer game that can optionally also be played in multiplayer is objectively a better game than one that cannot

Wrong. A game designed as a single player experience doesn't automatically become better when you cram multiplayer in. Sometimes it also just doesn't work. Narratives flow with one person, but soon as a second is added you have to do weird things like partial instancing. In the case of Morrowind, I'd say the only way to make this not terrible is if one player still remains the primary one, with any additional ones being only hired help that are not allowed to talk to NPCs. Morrowind also has a finite amount of bad guys - it's not a dungeon crawler.

Also, don't say "objectively" - it's very much subjective.
When I said objectively I very much meant objectively.

Even if the multiplayer is flawed and buggy, a singleplayer game with such multiplayer has the singleplayer component and the flawed multiplayer component. This means that the people enjoying the singleplayer component get to enjoy that while those who are willing to put up with the flaws of the multiplayer system will be able to do so. The addition of the multiplayer component does nothing to harm the singleplayer component, therefore the addition of the multiplayer component can only make the product better by X amount where X >= 0.

In order for it to be subjective, the multiplayer would need to harm your experience when you want to only play the singleplayer. And considering the only price you seem to be paying here is a small amount of additional disk and RAM space being taken up, I doubt it actually affects your ability to enjoy the game.
rustybroomhandle 11 February 2019 at 3:43 pm UTC
Subjective means it differs from person to person. I don't want other players to play immersive RPGs with me, because it would ruin the experience for me. You seem to be ok with it, so fine - you do you.
Samsai 11 February 2019 at 3:46 pm UTC
rustybroomhandleSubjective means it differs from person to person. I don't want other players to play immersive RPGs with me, because it would ruin the experience for me. You seem to be ok with it, so fine - you do you.
And, as I keep saying, the ability for me to do so doesn't harm your fun, since you can keep playing alone. Hence why I said it was an objective improvement.
rcrit 11 February 2019 at 3:48 pm UTC
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You are assuming that the state tracking that multiplayer adds doesn't also include subtle bugs when only one player is playing (as opposed to the pure singleplayer that exists today).

That said, I'm excited to see MP.
Testman 11 February 2019 at 4:03 pm UTC
rcritThat said, I'm excited to see MP.

You can already play Morrowind multiplayer, it is just not integrated into OpenMW yet.

https://steamcommunity.com/groups/mwmulti
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