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The stable Wine 4.0.2 release is now available

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If you prefer to walk on the calmer side of life, the Wine 4.0.2 release has been made available today.

As it's just a "maintenance" release, there's no big new features which are reserved for the current 4.xx series currently at 4.14 released on August 17th.

With that in mind they noted 66 bugs being marked as solved. These bugs include issues with Worms 2, Warframe, Rogue Squadron 3D, Settlers III, Mass Effect, F.E.A.R. 2: Project Origin, The Sims and plenty more.

See the full release notes here.

I'm quite curious to find out if many of our readers do actually stick with the 4.0.x release series over the "latest and greatest" development releases. If you do, be sure to let us know why in the comments!

Article taken from GamingOnLinux.com.
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Kimyrielle 23 August 2019 at 6:51 pm UTC
Just out of genuine curiosity, is there ever a good reason NOT to use the development branch? I have heard of rare cases, where newer versions of WINE break games that older versions can run, but a) these things seem to get fixed rather quick with a follow-up patch, and b) usually involve consecutive versions of the development branch, not stable vs development.

Usually, with WINE, newer = better. At least in my experience.
qptain Nemo 23 August 2019 at 7:05 pm UTC
KimyrielleJust out of genuine curiosity, is there ever a good reason NOT to use the development branch? I have heard of rare cases, where newer versions of WINE break games that older versions can run, but a) these things seem to get fixed rather quick with a follow-up patch, and b) usually involve consecutive versions of the development branch, not stable vs development.

Usually, with WINE, newer = better. At least in my experience.
I can't really imagine it, at least for games. Especially since it's very easy to run something using a specific version of Wine with Lutris for instance.
Essoje 23 August 2019 at 8:15 pm UTC
Frankly, there's no reason to use the latest and greatest version of Wine is you have a handful of games that you ever play and nothing else and they already run at the speed they are meant to.
...Which is why I expect most serious gamers to use Wine Staging and/or Proton for their gaming needs instead, since they are going to have the latest fixes and speed gains for the most recent games and as qptain noted, having different versions of Wine using Lutris as a launcher is very helpful for the games that only work correctly in certain versions or need a patched wine to work at all.
hardpenguin 23 August 2019 at 8:50 pm UTC
Where my wine puns at
Comandante Ñoñardo 23 August 2019 at 10:22 pm UTC
Well...
I have this native Linux game I purchased for my mom that doesn't work anymore after the latest game update...
The game works perfectly out of the box via PROTON 3.16, but NOT via 4.2-9 or 4.11-2..

Is this what you call wine regression?.
kaiman 24 August 2019 at 10:24 am UTC
Wine(-devel) is the one piece of software where I don't mind the frequent updates. But I assume it's at a point now where the stable version would likely just work as well for me overall, assuming I don't run into a specific bug with a specific game. At least for the Windows software I use at the moment, I do not really notice any changes after the biweekly wine-devel update.

Whereas a year or two ago, when DirectX11 support was still in development, and games would suddenly go from not running to launching to running with glitches to running well, wine stable would not have been an option. At all.
Liam Dawe 24 August 2019 at 1:47 pm UTC
hardpenguinWhere my wine puns at
They are reserved for dev releases
Shinikio 26 August 2019 at 12:11 pm UTC
Hi,

I'm one that still stuck on stable Wine 4.0.x
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