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Unity 5.5 released, removes legacy OpenGL support

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Unity 5.5 has been released as a pretty major update to this popular game engine. One interesting bit for us is that games built with 5.5 onward will only have access to the modern OpenGL system.

I'm hoping they did a bug-fixing drive on their new OpenGL system, since any game that used the new system in previous builds of Unity had major rendering bugs, which forced you to set the game to use an OpenGL fallback.

Hopefully this will be another step towards OpenGL Unity games performing better.

There's plenty of other new features and bug fixes, here's a look at a glance:
- Native memory allocation profiling in CPU Profiler Timeline
- New modules for the particles system enabling new effects
- Added support for sending custom data to Particle System vertex Shaders
- Unity splash screen tools
- Added support for cubemap arrays
- Added support for BC4,BC5,BC6,BC7 compressed texture formats, and RGBAHalf format
- And tons more!

The Unity Editor 5.5 for Linux is also now available, find more info on that here. It is still not an official build yet.

See the release notes here. Article taken from
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cRaZy-bisCuiT 5 December 2016 at 5:23 am UTC
LordpkappaWe'll see an upgrade to the actual games that use Unity like Cities Skylines?

They're pretty fast upgrading the eninge for their game. Two days ago (29th of November) they released on Unity 5.4 which was released on 10th of August, so it took them only close to two month. So I'd guess with the next bigger content they release we'll see Unity 5.5 support.
... which means we might see some Vulkan-Support for already existing games after it's been implemented in Unity? Great! (:
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