You can sign up to get a daily email of our articles, see the Mailing List page!
Support me on Patreon to keep GamingOnLinux alive. This ensures we have no timed articles and no paywalls. Just good, fresh content! We will also never show adverts to anyone who supports GamingOnLinux! Alternatively, you can support me on Paypal.
Wine Staging 2.14 has been officially released, mine updated yesterday but the release notes have only recently come out. It includes some pretty interesting changes.

Reminder: Wine Staging is the testing area for features to make it into future Wine development builds.

Here's their highlights:
  • Basic UAC implementation.

  • Further heap manager performance improvements.

  • Various smaller bug fixes.


Currently, Wine always reports full admin rights to all applications. It's not massively relevant to Wine, as it's not actually Windows, but they're doing this to ensure wider compatibility with applications. Some applications might not run, if they don't have the right permissions.

They also merged additional heap manager performance improvements. On top of the improvements made in the Wine 2.14 development build.

I look forward to seeing the usual videos showing what games now work better that we generally see in our comments, get to it guys.
7 Likes, Who?
Comments
Page: «2/2
  Go to:

Spyker 10 August 2017 at 1:48 pm UTC
mrdeathjr
SpykerWhile DX11 support is making progress, I still have some bugs and issues with older games like Lord of Shadow 2.

WineHQ is advertising "platinum" support for this game, IMHO it's not the case even with this latest staging release.

Last time i test lords of shadow 2 runs stable in my case


System Specs Used in Test

Nvidia Drivers 375.20 (run package from nvidia drivers homapage)

Xubuntu 16.04 x64 - Kernel 4.4.0-49 generic (ubuntu mainline) - CPUFreq: Performance

CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus

MEMORY: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)

GPU: Gigabyte Nvidia Geforce GTX 1050 OC (GP107 14nm: 640 Shaders / 40 TMUS / 32 ROPS) Windforce 2GB DDR5 7000Mhz 128Bit (110Gb/s)

MAINBOARD: MSI H81M E33

On bad side this test i make it sometime ago, maybe this days make new test


Well it still runs now, but it's not without graphic glitches.
For example I miss the red halo effect when the hero performs a "soft" punch.
The game is also anormally slow when enabling vsync.
In any case it doesn't deserve the platinum support rank.
liberavia 10 August 2017 at 5:11 pm UTC
DrMcCoy
liberaviahas anyone tried Dragon Age Inquisition so far?

Doesn't work because of Denuvo.

What a mess !
Could you share some details? This is so sad. Was very exited to be able to play this soon
DrMcCoy 10 August 2017 at 5:25 pm UTC
liberaviaCould you share some details?

There's really nothing more to say. The copy-protection scheme Denuvo doesn't view Wine as a legitimate Windows, so it does weird things, leading to a crash. The crash itself is in some nonsensical code, so that's probably deliberate (because it doesn't view Wine as legitimate). Tracing that will be pretty difficult, and there probably won't be any help from the Denuvo-people (since any information they share might help to remove Denuvo from games).

The bug/feature-request for Denuvo in Wine is here: https://bugs.winehq.org/show_bug.cgi?id=40631
TheBard 11 August 2017 at 3:10 am UTC
SpykerWhile DX11 support is making progress, I still have some bugs and issues with older games like Lord of Shadow 2.
WineHQ is advertising "platinum" support for this game, IMHO it's not the case even with this latest staging release.

I have quite the opposite issue. With Mesa, shaders only work if I force opengl 3.0 but not above. Sometimes (with BioShock), I need even to force 3.0 and enable nine patches to make it work on a radeon 280X.

By the way, nine patches are the best option to get correct rendering on my system. I wonder if/when they are accepted on the main line.
edo 11 August 2017 at 4:44 pm UTC
the witness doesnt start anymore. On one update it works, and on the next it stops working, and repeat that process forever.

Edit: Actually sniper elite 2 has the same problem now, maybe dx11 is broken on this update.


Last edited by edo at 11 August 2017 at 4:45 pm UTC. Edited 2 times.
  Go to:
While you're here, please consider supporting GamingOnLinux on Patreon. We have no adverts, no paywalls, no timed exclusive articles. Just good, fresh content. Without your continued support, we simply could not continue!

We also accept Paypal donations! If you already are, thank you!

Due to spam you need to Register and Login to comment.


Or login with...

Livestreams & Videos
Official Livestreams
  • Borderlands: The Pre-Sequel continued
  • Date:
Community Livestreams
  • hatniX plays: Overland
  • Date:
See more!
Popular this week
View by Category
Contact
Latest Forum Posts
Facebook