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Wine Staging 2.15 released with more Direct3D 11 improvements

Posted by , / 17780 views

The latest Wine Staging build 2.15 is now available and it brings in some more Direct3D 11 improvements.

Usual reminder: Wine Staging is the testing area for features and patches to eventually make their way into the main Wine development builds and later stable releases.

Here's what they added in:

  • Support for dual source blending and arbitrary viewports in d3d11.
  • JPEG decoder bug fixes and support for converting CMYK images in windowscodecs.
  • Support for 192/256 bit AES encryption and key import/export in bcrypt.
  • Various smaller enhancements and bug fixes.

As usual, they also have all the improvements from the main Wine 2.15 development build.

Wine development is rapid, so hopefully it won't be long before more titles keeping people on Windows will work nicely under Wine on Linux.

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Comments
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mrdeathjr 26 August 2017 at 6:19 pm UTC
Plintslîcho
mrdeathjrCuriously lego harry potter dont work in your case with wine 2.x ?, in my case works last time with wine 2.4

Interesting indeed. In my case I have graphical anomalies and the controller stopped working with WINE 2.x. With WINE 1.9.x I don't have these problems.

Sadly i use only keyboard for play and wine in lastest months have many changes in xinput area (this can be affect gamepads)

But in graphics works ok in my case

Cybolic 28 August 2017 at 3:01 am UTC
Commander
Cybolic[...] Vineyard. [...]

Hm seems to be crashing for me on launch; [...]
File "/usr/bin/vineyard-preferences", line 177, in __init__
icon = icon_theme.load_icon(page[1], height, gtk.ICON_LOOKUP_USE_BUILTIN)
glib.GError: Icon 'harddrive' not present in theme

How did you install it? That code hasn't been in Vineyard for quite some time :/
robvv 28 August 2017 at 4:16 pm UTC
Tried Shadow Warrior 2 recently on Wine, but whilst it runs quite smoothly there are still no floors!
Shmerl 28 August 2017 at 4:22 pm UTC
robvvTried Shadow Warrior 2 recently on Wine, but whilst it runs quite smoothly there are still no floors!

What Wine did you use?
robvv 28 August 2017 at 4:33 pm UTC
Shmerl
robvvTried Shadow Warrior 2 recently on Wine, but whilst it runs quite smoothly there are still no floors!

What Wine did you use?

Wine Staging 2.15 from openSUSE's Forkbomb repo.
Commander 12 September 2017 at 12:44 pm UTC
Cybolic
Commander
Cybolic[...] Vineyard. [...]

Hm seems to be crashing for me on launch; [...]
File "/usr/bin/vineyard-preferences", line 177, in __init__
icon = icon_theme.load_icon(page[1], height, gtk.ICON_LOOKUP_USE_BUILTIN)
glib.GError: Icon 'harddrive' not present in theme

How did you install it? That code hasn't been in Vineyard for quite some time :/

AUR. hm will have a look at the versioning, maybe just autdated pkgbuild.


Last edited by Commander at 12 September 2017 at 12:45 pm UTC
Cybolic 12 September 2017 at 10:23 pm UTC
Commander
Cybolic
Commander
Cybolic[...] Vineyard. [...]

Hm seems to be crashing for me on launch; [...]
File "/usr/bin/vineyard-preferences", line 177, in __init__
icon = icon_theme.load_icon(page[1], height, gtk.ICON_LOOKUP_USE_BUILTIN)
glib.GError: Icon 'harddrive' not present in theme

How did you install it? That code hasn't been in Vineyard for quite some time :/

AUR. hm will have a look at the versioning, maybe just autdated pkgbuild.

I see that you commented on the "vineyard" package, so I'll assume that's the one you installed. I'd strongly recommend that you install "vineyard-git" instead, as the "vineyard" package (or at least the source it builds from) hasn't been updated in close to 8 years now.


Last edited by Cybolic at 12 September 2017 at 10:23 pm UTC
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