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Title: Final Fantasy XIV for Mac, using TransGaming wrapper for OpenGL is crappy...
slaapliedje 11 Jul 2015
http://arstechnica.co.uk/gaming/2015/07/square-enix-blames-opengl-for-final-fantasy-14-mac-refunds/

“As an MMORPG, FFXIV has to display many complex objects at once, and as such it is unavoidably demanding on systems,” wrote Yoshida. “If FFXIV were to be developed in native OpenGL for Mac OS, it is expected that there would be a performance gap of approximately 30 percent compared the DirectX version…a low-spec Windows PC may run the game adequately, but a Mac system with equivalent hardware may suffer from greatly reduced frame rates, further exacerbating the performance gap.”

Granted this isn't "Linux" related, but goes to show how wrong this guy is. Claiming that OpenGL is 30 percent slower than DirectX?

Considering Valve was able to get better performance out of OpenGL on their Source engine games than DirectX, one would think Square Enix could as well.
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