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I think it will be the interesting project that helps you to run Diablo on Linux/Mac OS X (Intel):
Freeablo has the website and forum.
http://freeablo.org/
http://freeablo.org/forum/
You can observe changes in the source code of this project hosted at GitHub:
https://github.com/wheybags/freeablo
https://github.com/wheybags/freeablo/issues
https://github.com/wheybags/freeablo/pulls
Finally, I want to inform you that you can watch video for the upcoming version 0.3 of this game:
https://www.youtube.com/watch?v=MiTWCa1z6fs
Big features this time round are level 3 level generation, and some cool new gui stuff from knopka90 and Exairnous.
Im hoping that for v0.4 I can get a start on combat and multiplayer, so it should be a more exciting one (a lot of the stuff in this release is a bit “invisible” to end users). I’m also gonna try actually write something on here a bit more often, keep it updated with project status and the occasional general interesting gamedev bit I run into.
Anyway, (slightly less) crappy video, and changelog below:
Changelog:
- Bugfix - monsters spawn on level stairs #112
- Threading refactor #107
- Hotkey selection GUI #106
- level 3 dungeon generation #103
- UI chroma key transparency #96
- UI animation #95
- Bugfix - gui clicks register as movement clicks #88
- Initial version of launcher #33
- sound #26
- better celview gui #134
- Bugfix - music memory leak #111
- Bugfix - exit when DIABDAT.MPQ not found #114, #115"
https://www.youtube.com/watch?v=AwGktV5_N4g
https://freeablo.org/
https://github.com/wheybags/freeablo/commits/master
I want to inform you that on this website are four different branches:
https://github.com/wheybags/freeablo/branches
I notice that the mp (multiplayer) branch usually has the newest version of Freeablo, and you can type this command if you want to download the source code of Freeablo from this branch:
git clone -b mp https://github.com/wheybags/freeablo.git
View PC info
[https://www.panda3d.org/forums/viewtopic.php?f=6&t=17300](https://www.panda3d.org/forums/viewtopic.php?f=6&t=17300)
also comment here if you want to contribute:
[http://forum.freegamedev.net/viewtopic.php?f=22&t=6718](http://forum.freegamedev.net/viewtopic.php?f=22&t=6718)
It's written in Phython via the very nice and easy to use Panda3D engine.
I want to inform you that the mp (multiplayer) branch was removed from this website.
You can download the source code of Freeablo from the master branch if you need a more stable version of this game. However, I want to point out that this version does not have implemented dialogues in the game.
However, one of the programmers is actively working to solve this issue, and you can type this command if you want to download the source code of Freeablo from his branch
git clone -b dialogue https://github.com/konopka90/freeablo.git
"Hey, so not much has been happening in the past month or so because work was pretty hectic for me and I had no free time to work on freeablo.
The good news is that has changed. MP is pretty close to done, expect a proper video of that soon.
Also, the forums were absolutely inundated with spam, that’s been fixed now, and hopefully won’t happen again, as I’ve enabled captchas for signup."
https://github.com/wheybags/freeablo/milestones
Closed issues:
player starts with correct inventory
refactor main.cpp
inventory
sync of generated levels
basic sync of player actor
level generation for dungeon level 4
melee combat
Open issues:
change player sprite according to what they have equipped
refactor rendering
NPC ai Feature
actor stats required for combat
sync of npcs in levels
Basic multiplayer Feature
save/load
"Hi all,
There’s been some progress on multiplayer, I’ve been working to switch to a unit tested serialisation framework based on the gafferongames article series here.
So far most stuff is working, with the notable exception of monsters in the dungeon. Below is a short video demo:
Also, another big announcement, following this forum post, brightlord, the developer behind the Diablo 1 HD mod/Tchernobog has shared the sources for Tchernobog with me to use as a resource for the further development of freeablo. So, a big thanks to him for that, and here’s hoping it’ll come in useful in the future. I’m afraid, however, I can’t share the sources at the moment, but chunks of them will probably end up in the freeablo codebase."
https://www.youtube.com/watch?v=t5geJonvZFQ