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All sounds in the game , music and VFX are crackling, i can hear the sound allright, but with some cracks in it.
I'm Using ArchLinux, with native Alsa.
I've posted my issue [here on gog](http://www.gog.com/forum/tower_of_guns/linux_cracklingpopping_sound) and [here on steam community](https://steamcommunity.com/app/266110/discussions/0/624075566988367916/) but no answer yet.
In a linux way, i've tried using my own library instead of the ones provided by the game, but concerning the one that probably causes problems libSDL2_mixer.so, using the one from my system crash the game with (an obvious) unresolved symbol bug.
Being a programmer myself, i understand why i must use the lib they provide, however i can't see how to fix the issue.
I tried using pulseaudio bridge but it did not changed anything.
what have been helpful for this... open up pavucontrol or your regular pulseaudio volume preferences
and somehow crackling goes away... dont really know whats the deal there
@xpander it's an unreal3/udk game.
@stan, you're right, i mistyped, the library i tried not to use was sdl2_mixer, but using the one from my system failed.
I will take a look to writing a wrapper, but i am not an expert with lib preloading, nor ever used sdl2_mixer.
I'm happy not being alone with this bug.
I will send a note to the game dev about the chunk size with a link to this thread, hope that it will fix it.
@skully : I've already seen this fix trick, but sadly it has no effect with me.