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Dragon Age II & DirectX11
Liothe commented on 19 August 2016 at 9:54 pm UTC

DA2 and its' Dx11 renderer for anyone who may be interested. This was done with WINE ver. 1.9.16

image

image

image

image

graphics at medium
image

again at high
image'

anti-aliasing set to anything other than "off" renders a black screen (apart from the UI)

JudasIscariot commented on 26 August 2016 at 7:46 pm UTC

Update to the latest git version of Wine and see if there's any difference. There's been some DX11-related work done but I am not sure if it will help with some of the issues you present.

liamdawe commented on 26 August 2016 at 9:13 pm UTC

Impressive it's this far though

JudasIscariot commented on 26 August 2016 at 9:47 pm UTC

liamdaweImpressive it's this far though

Most definitely

libgradev commented on 10 September 2016 at 5:28 pm UTC

@Liothe

Out of interest which graphics card do you have - tried here and it isn't letting me set the renderer to DX11...

MaCroX95 commented on 11 September 2016 at 8:48 am UTC

Wow, looks promising If we get DX11 support we have pretty much the full game library, I don't think that many developers will choose to restrict themselves to one platform and write games in dx12 instead of vulkan
Looks really nice at this point

Grimfist commented on 12 September 2016 at 8:21 am UTC

Nice progress on this. And I'm still not completed with Origins + DLCs

Liothe commented on 28 December 2016 at 10:00 am UTC

libgradev@Liothe

Out of interest which graphics card do you have - tried here and it isn't letting me set the renderer to DX11...

Sorry for late reply!

Game ran using AMDGPU-PRO drivers on a Radeon 290 (with a CIK-patched linux kernel for amdgpu). I have since not been able to set the Dx11 renderer either. Possibly because I switched back to MESA (or maybe 'cause of differing WINE version.. or any other reason).

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