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I'm a indie developer. I currently develops games for Linux, but there are not so many users are from this system playing my games right now.
You as Linux gamers, do you have tips or advice for raising a certain game popularity on the Linux community?
It's a great point. The big companies are finally realizing the potential market they are losing in the Linux community. Of course, hardly an indie can compete toe-to-toe against AAA titles. Also, the recent games' flood makes things hard for gamers to learn about new not-well-known games.
By the way, you can check all my games on this link below.
http://store.steampowered.com/search/?publisher=CleanWaterSoft
My company goal is to create games for everyone. So, they are developed in a way that they can run in almost any hardware (even some outdated). The best way to afford it was to go towards the retro style. I hope you enjoy it. :D
There's also another big point too. It's not only about targeting the game to Linux users, but to Linux users who likes retro gaming and that will be found of the parodic style of my games.
I hope my advice is useful.
Thanks for supporting Linux!
Sure it is! I remember in one of my previous marketing efforts, a lot of persons complained about the graphics. "They are so outdated, it looks like a NES game." - Most of them said. I believe they didn't realized it was intentional... ^-^'
I've seen some retro games have great stories and are fun to play and some new ones are dull and don't have any life or uniqeness to them...
This is probably the point of gaming especially on Steam being so open market so all developers can bring their ideas to the market and the users then decide which ones they like and which they don't. Trends seem to be chaning over time too so what is considered good today might not be tomorrow that's why it is so awesome that steam also keeps the old games around.
It's definitely great to see that Valve, Epic games, Unity are pushing gaming towards openness and cross platform and developer friendly support so both all of the users and developers can benefit from that, I also like to see when you guys (devs) embrace cross-platform and I will definitely check out your games in the future when I have some more time for gaming in general :)
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However if your game is based on a 3rd party close source engine and you can only release the game code, or you release it under some sort of non OSI approved shared-source license, most people will consider it as bad PR at best.
To attract the Linux audience to your games, always tricky. I think just the mere act of allowing them to test the game before purchase and the ability to spend more money would significantly boost the effectiveness of Linux sales. Noone wants to do a blind purchase and thus if noone goes, they will never go. Giving free weekends on steam on a regular basis allowing people to test the game and making sure that the game is designed to live well beyond those periods is key to success in my opinion. Other than that I can only recommend you make a good game with a good tutorial.
So even if they don't buy your games with Linux in mind, you will make their lives so much more comfortable in the long run; up to the point where they may switch to Linux. And while this doesn't necessarily seem beneficial to you, having support for free and open platforms prevents you from getting vendorlocked. You will always have an escape when Microsoft commits its gazillionth fuck up, Sony tells you how to make your games or Nintendo gives you shit hardware to develop on. And because you've kept the door open, your own user base will be able to migrate more easily as well.