While you're here, please consider supporting GamingOnLinux on:
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- SteamOS 3.5.18 Preview released for Steam Deck
- Check out this casual fab farming game bundle, plus a whole bunch of Godot Engine courses
- Wine 9.7 released with ARM improvements
- PSA: someone set up a fake Proton-GE website
- Valve makes paid 'Advanced Access' a clear feature on Steam now
- > See more over 30 days here
-
Factorio devs detail their 'Linux adventures' in a new …
- F.Ultra -
Microsoft open sources MS-DOS 4.0
- elmapul -
Ubuntu 24.04 LTS (Noble Numbat) is now available
- F.Ultra -
Ubuntu 24.04 LTS (Noble Numbat) is now available
- foobrew -
Lefties unite! Counter-Strike 2 now lets you swap hands…
- linux_gamer - > See more comments
Latest Forum Posts
- Help needed with blocklist
- AntonioHensley - Divinity Original Sin II - Definitive Edition - stopped starting …
- spiry2sick - Hello to all
- Hamish - Weekend Players' Club 4/19/2024
- StoneColdSpider - What sorta display and audio setup do you folks got?
- Arehandoro - See more posts
View PC info
Right now I'm using SDL2 with rust via the rust-sdl2 wrapper. Also starting to contribute to it (the rust-sdl2 that is). I decided to use it since SDL2 is somewhat a de facto standard and provides a pretty damned good abstraction layer between the OS and you.
But I also like SFML a fair bit since it also has the ability to use shaders, plus custom vertex arrays. It has also improved drastically in the last year or so. Considering switching to it after this project, but also I might stick with SDL2 and implement a Vulkan renderer to replace the SDL2 one...
Decisions, decisions...
Anyone playing with physics libs? I used to prefer bullet back in the day. tokamak was a good second choice too.
View PC info
Interesting that you mention that. I've found myself starting to do that; for example a math library that contains almost everything even slightly related, I pick out the bits I need and refine them. One file, no deps. It's really not a bad thing to do at all.