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- US operating system age verification bill "Parents Decide Act" gets published
- Mozilla announced "Thunderbolt", their open-source and self-hostable AI client
- PlayStation 3 emulator RPCS3 can now auto-configure games for you
- Gaming on Linux with an older GPU levels up with DXVK-Sarek v1.12 bringing major new features
- SDL (Simple DirectMedia Layer) ban AI / LLM code contributions
- > See more over 30 days here
- Steam achievement conundrum
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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
Right now I'm using SDL2 with rust via the rust-sdl2 wrapper. Also starting to contribute to it (the rust-sdl2 that is). I decided to use it since SDL2 is somewhat a de facto standard and provides a pretty damned good abstraction layer between the OS and you.
But I also like SFML a fair bit since it also has the ability to use shaders, plus custom vertex arrays. It has also improved drastically in the last year or so. Considering switching to it after this project, but also I might stick with SDL2 and implement a Vulkan renderer to replace the SDL2 one...
Decisions, decisions...
Anyone playing with physics libs? I used to prefer bullet back in the day. tokamak was a good second choice too.