While you're here, please consider supporting GamingOnLinux on:
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- Founder of Baldur's Gate 3 developer blasts publisher greed
- Proton 9.0 (Beta16) brings more regression fixes, updated Steamworks SDK
- Windows compatibility layer Wine 9.5 released
- Backpack Battles has sold 500,000 copies in two weeks on Steam
- Orange Pi Neo Linux gaming handheld starts at $499 with Ryzen 7840U, Ryzen 8840U at $599
- > See more over 30 days here
-
Take-Two Interactive buying Gearbox from Embracer, more…
- Schleichfahrt -
Squad-based online shooter Enlisted: Reinforced now on …
- Liam Dawe -
The Triple-i Initiative gaming showcase is coming April…
- Liam Dawe -
EA anticheat arrives for Battlefield V in April, will b…
- scaine -
Oh Snap! Canonical now doing manual reviews for new pac…
- Geppeto35 - > See more comments
Latest Forum Posts
- How to find out if a game is native for sure?
- CatKiller - Probably quite slow for the next 9 days
- redneckdrow - Logitech G29 steering wheel - Snowrunner support
- njasd2w - Weekend Players' Club 3/22/2024
- Pengling - Nintendo-style gaming, without Nintendo!
- Linux_Rocks - See more posts
View PC info
Right now I'm using SDL2 with rust via the rust-sdl2 wrapper. Also starting to contribute to it (the rust-sdl2 that is). I decided to use it since SDL2 is somewhat a de facto standard and provides a pretty damned good abstraction layer between the OS and you.
But I also like SFML a fair bit since it also has the ability to use shaders, plus custom vertex arrays. It has also improved drastically in the last year or so. Considering switching to it after this project, but also I might stick with SDL2 and implement a Vulkan renderer to replace the SDL2 one...
Decisions, decisions...
Anyone playing with physics libs? I used to prefer bullet back in the day. tokamak was a good second choice too.
View PC info
Interesting that you mention that. I've found myself starting to do that; for example a math library that contains almost everything even slightly related, I pick out the bits I need and refine them. One file, no deps. It's really not a bad thing to do at all.