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Right now I'm using SDL2 with rust via the rust-sdl2 wrapper. Also starting to contribute to it (the rust-sdl2 that is). I decided to use it since SDL2 is somewhat a de facto standard and provides a pretty damned good abstraction layer between the OS and you.
But I also like SFML a fair bit since it also has the ability to use shaders, plus custom vertex arrays. It has also improved drastically in the last year or so. Considering switching to it after this project, but also I might stick with SDL2 and implement a Vulkan renderer to replace the SDL2 one...
Decisions, decisions...
Anyone playing with physics libs? I used to prefer bullet back in the day. tokamak was a good second choice too.