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System specs: Intel G3260, 8GB RAM, AMD Radeon HD6770, Arch Linux w/ Kernel 4.8, OSS drivers
The issue I am having is not really game-breaking but very annoying. Kotor2 does lock up my system for 1-5 seconds (rarely also longer than that) at seemingly random times. The margin between these freezes/lock-ups varies from mere seconds to minutes -- on average I'd say once every 2-3 minutes at least -- and they affect the whole system even if the game is in the background or just at the inventory/main menu. Sometimes the game even runs fine for a long time (~10 minutes) just to delve into chaos at another; there is no pattern I can see as to how or when it happens, even after going through the first parts of the game multiple times.
At first I suspected the graphics card driver but now I am not sure anymore. Things I tried: using the integrated Intel graphics card, not using any mods, changing in-game options, reinstalling the game (on another hard drive too), checking system logs (not too much in here except a X error every time it happens: "SYN DROPPED event from Mouse/Keyboard"), searching on the web (not found anything applicable to me, could also be I am selectively blind or dull-witted), monitoring my system.
I know there are still things I could try but this is the only program/game with this kind of bug. I can still play other 3D games without issues and have not encountered other issues with my system. Since I'm at a total loss here, any help is appreciated.
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Juniper XT [Radeon HD 6770]Xorg:
(II) Module radeon: vendor="X.Org Foundation"compiled for 1.18.4, module version = 7.8.0
Module class: X.Org Video Driver
ABI class: X.Org Video Driver, version 20.0
glxinfo:
OpenGL renderer string: Gallium 0.4 on AMD JUNIPER (DRM 2.46.0 / 4.8.13-1-ARCH, LLVM 3.9.0)OpenGL core profile version string: 3.3 (Core Profile) Mesa 13.0.2
Edit: 3D Driver is r600g.
As I said, I also used the Intel card which uses same Mesa version, thing is I do not know how to debug OpenGL problems. Tried using apitrace (32bit) which generates a trace ok but wasnt able to dump/replay somehow. Swap should not be an issue, also tried the game on openbox instead of gnome with 2/8 GB RAM used. CPU and GPU temperatures stay below 45°C.
Edit 2: Mesa 13.0.3 update just installed, problem persists.