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To attempt to make it so I didn't duplicate effort, I added the Windows storage drive to my Linux Steam. Apparently that makes Steam think it should sync over the data for Linux games only, so somehow my data was emptied out and now that I've booted back into Windows, I have to re-download everything! Which is quite painful when you have games like Ghost Recon: Wildlands that is 53.9GB, Conan Exiles, 20.3GB, etc.
Just a heads up for anyone who may do something stupid like I just did!
So... not a practical proposition any way you look at it. :-(
One of the reasons GamingOnLinux has come as far as it has is because we're not a venue for zealots and elitists, but a relaxed community of Linux gamers of all creeds. It's nice that you're happy with Linux as your one and only OS (and so am I), but let others decide for themselves. They'll see the light some day without us beating them over the head with it.
Personally, I started saving SSD space by deleting/installing games as I play them. A slight bit of bandwidth abuse. :D
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We are a community, we aren't die hard zealots and we don't like that kind of behaviour here.
Dual booting isn't the devil, sometimes it's necessary. Just because we love Linux and want it to succeed as a platform, doesn't necessarily mean we can't use other platforms too.
Anyway, debianxfce, your attitude is annoying me. Please stop, don't derail forum posts with zealotry.
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So I guess the people who use Windows in his eyes are not much smarter than a really old can of spam.
Back on topic;
So I normally would launch the Windows version of Wine to use that directory, for some reason I did it through the Linux Client, which caused all my ills. But I really wish Valve would fix that, seeing as how it'd be nice to have a central storage so that no matter what the data is synced in there.
For example, I've also managed to tell Steam at one point to install the data files for Morrowind, that shows up as 'installed' in Linux because I also added the non-steam launcher for openmw.
Would be nice if the debian 'game-data' package had more of a direct way of getting data files through Steam.
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