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This worked like a freaking charm!
I feel like it wasn't specifically easy to find for someone looking to fix Spec Ops on Linux. So, I decided to post this here to create another search option for people in the future. Below is the important part...
Hopefully this might help someone in the future.
Also note that I achieved even better results by leaving VSync OFF & enabling "Force Composition Pipeline" & "Force Full Composition Pipeline" in Nvidia X Server Settings. After editing the SREngine.ini & using Force Composition Pipeline, any slowdowns that I had in the game seemed to behave purely on the hardware side(how it should be)
Anyone have other Unreal Engine games I could try this out on? Also, posting other Linux Unreal Engine games might help some other impatient soul fix his game!