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A New Game Screenshots Thread
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Free_gamer 9 Oct, 2021
Replaying some older games. Feral ports are still rock solid as always.

Avehicle7887 25 Nov, 2021
Quake 2 RTX running on RX 6800 and Mesa 21.3.0. Performance isn't there yet due to still being a work in progress for the open source driver however it's slowly getting there. The game is otherwise playable with resolution scaling.




Hamish 26 Nov, 2021
Too close to real life for me here...

Serious Sam: The First Encounter played with the Serious Engine 1 source port.
Avehicle7887 28 Nov, 2021
Quake 2 hits again, this time Q2RTX running on a 5600G with the integrated Vega GPU. As expected, the performance is not great but it runs!

640x480 at 40% resolution scale:


Last edited by Avehicle7887 on 28 November 2021 at 1:37 pm UTC
whizse 28 Nov, 2021
  • Supporter
Quoting: HamishToo close to real life for me here...
I hope your everyday farm activities does not involve rocket launchers.
Hamish 2 Dec, 2021
kit89 5 Dec, 2021
Been working on a wee game, thought I'd post my current progress.

Chuckaluphagus 6 Dec, 2021
Quoting: kit89Been working on a wee game, thought I'd post my current progress.

Dungeon crawler?
kit89 6 Dec, 2021
Quoting: Chuckaluphagus
Quoting: kit89Been working on a wee game, thought I'd post my current progress.

Dungeon crawler?

Kind of, it's a co-op focused, slower-paced, top-down shooter with a sci-fi aesthetic of -what I am describing as- Neon Gothic. I wrote a dynamic ray-cast lighting system so I could get cool colour blends and shadow effects, the above image only shows white lights so not the best example. xD

You'll be traversing labyrinth environments (the dungeon aspect) trying to find the exit while killing enemies along the way.

The goal is to have it co-op focused where team co-ordination is key to survival, you can't see behind your character so you depend upon your teammates watching your back. It supports networking across the internet (with a bit of port-forwarding).

My current focus has been on creating a level-editor as writing the levels by hand was somewhat tedious! Here's a picture of the editor:

Editing the first level in the editor.

Last edited by kit89 on 6 December 2021 at 11:58 am UTC
Hamish 22 Dec, 2021


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