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Kind of, it's a co-op focused, slower-paced, top-down shooter with a sci-fi aesthetic of -what I am describing as- Neon Gothic. I wrote a dynamic ray-cast lighting system so I could get cool colour blends and shadow effects, the above image only shows white lights so not the best example. xD
You'll be traversing labyrinth environments (the dungeon aspect) trying to find the exit while killing enemies along the way.
The goal is to have it co-op focused where team co-ordination is key to survival, you can't see behind your character so you depend upon your teammates watching your back. It supports networking across the internet (with a bit of port-forwarding).
My current focus has been on creating a level-editor as writing the levels by hand was somewhat tedious! Here's a picture of the editor:
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Last edited by kit89 on 6 December 2021 at 11:58 am UTC
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If you don't get any presents this year it is because I shot him.
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Last edited by Koopacabras on 22 December 2021 at 5:41 pm UTC
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Easiest dragon fight in any Infinity Engine game ever.
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Serious Sam TFE Classic with XPLUS modification.
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Source: Serious Sam linux port with support Vulkan
Serious Sam TFE Classic with Alpha Remake modification.
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Source: Alpha Remake
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Last edited by coryrj19951 on 4 July 2022 at 11:10 pm UTC
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Tomb Raider 1 running in native Ultrawide 3440x1440 via TR1X engine, the glory days of playing a 3rd person game with just the keyboard
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