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- With a Nintendo Switch 2 on the way, I hope Valve make a Steam Deck 2
- NVIDIA switching to open kernel modules by default in future driver update for Turing+
- SteamVR 2.5 released with multiple Linux fixes
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It installed flawlessly and started up fine , but all characters (Gerlat and NPCs) are missing their bodies. I only see their eyes and bits of their upper torso.
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[HKEY_CURRENT_USER\Software\Wine\Direct3D]
CheckFloatConstants="enabled"
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Yup :-P
Was middle of the night and could not sleep and decided to listen to Witcher soundtrack on youtube which made me nostalgic to play it
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https://www.youtube.com/watch?v=KrnLywkGenE
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I also tested wine-nine-standalone (relevant only if you are using Mesa): https://github.com/iXit/wine-nine-standalone
The idea is same as dxvk, you just get their dll and symlink it to d3d9.dll inside your prefix. Make sure you also have Gallium 9 packages installed. In Debian it's libd3dadapter9-mesa:i386.
It has nice performance, however the flickering is still there unfortunately (unless you rely on d3d9_35 and I'm not sure what that combination is using in the end). Or may be I'm doing something wrong?
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Also, there is no explicit vsync option in the game, so with Mesa unless you are testing max framerate, you can set:
export vblank_mode=3
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But now I need to figure out how to limit the framerate, since there is no built in vsync option in the game. Does radv have some environment variable that forces vsync?
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MESA_VK_WSI_PRESENT_MODE=fifo
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https://github.com/milaq/libstrangle