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vkmark and glmark2
lucinos commented on 17 February 2019 at 9:14 am UTC

I was searching for a good vulkan benchmark and I found vkmark. This and glmark2 are very nice benchmark, and seem to me much more practical than other benchmarks based on closed source engines.

On Arch I just installed vkmark-git and glmark2-git from AUR.

So I am doing the start by posting my results

For my desktop (RX 560 4GB)
inxi

System:    Kernel: 4.20.8-arch1-1-ARCH x86_64 bits: 64 Desktop: KDE Plasma 5.15.0 Distro: Arch Linux 
CPU:       Topology: 6-Core model: Intel Core i5-8400 bits: 64 type: MCP L2 cache: 9216 KiB 
           Speed: 800 MHz min/max: 800/4000 MHz Core speeds (MHz): 1: 800 2: 800 3: 800 4: 800 5: 800 6: 800 
Graphics:  Device-1: Advanced Micro Devices [AMD/ATI] Baffin [Radeon RX 550 640SP / RX 560/560X] driver: amdgpu v: kernel 
           Display: x11 server: X.Org 1.20.3 driver: amdgpu unloaded: modesetting,vesa resolution: 1920x1080~60Hz 
           OpenGL: renderer: Radeon RX 560 Series (POLARIS11 DRM 3.27.0 4.20.8-arch1-1-ARCH LLVM 7.0.1) v: 4.5 Mesa 18.3.3 


glmark2

=======================================================
    glmark2 2017.07
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   Radeon RX 560 Series (POLARIS11, DRM 3.27.0, 4.20.8-arch1-1-ARCH, LLVM 7.0.1)
    GL_VERSION:    4.5 (Compatibility Profile) Mesa 18.3.3
=======================================================
[build] use-vbo=false: FPS: 5316 FrameTime: 0.188 ms
[build] use-vbo=true: FPS: 9517 FrameTime: 0.105 ms
[texture] texture-filter=nearest: FPS: 9218 FrameTime: 0.108 ms
[texture] texture-filter=linear: FPS: 9321 FrameTime: 0.107 ms
[texture] texture-filter=mipmap: FPS: 9017 FrameTime: 0.111 ms
[shading] shading=gouraud: FPS: 8420 FrameTime: 0.119 ms
[shading] shading=blinn-phong-inf: FPS: 8414 FrameTime: 0.119 ms
[shading] shading=phong: FPS: 8392 FrameTime: 0.119 ms
[shading] shading=cel: FPS: 8379 FrameTime: 0.119 ms
[bump] bump-render=high-poly: FPS: 6223 FrameTime: 0.161 ms
[bump] bump-render=normals: FPS: 9587 FrameTime: 0.104 ms
[bump] bump-render=height: FPS: 9282 FrameTime: 0.108 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 8783 FrameTime: 0.114 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 5819 FrameTime: 0.172 ms
[pulsar] light=false:quads=5:texture=false: FPS: 8659 FrameTime: 0.115 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 4219 FrameTime: 0.237 ms
[desktop] effect=shadow:windows=4: FPS: 6883 FrameTime: 0.145 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1411 FrameTime: 0.709 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1746 FrameTime: 0.573 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1628 FrameTime: 0.614 ms
[ideas] speed=duration: FPS: 7342 FrameTime: 0.136 ms
[jellyfish] <default>: FPS: 6454 FrameTime: 0.155 ms
[terrain] <default>: FPS: 969 FrameTime: 1.032 ms
[shadow] <default>: FPS: 7095 FrameTime: 0.141 ms
[refract] <default>: FPS: 1601 FrameTime: 0.625 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 9413 FrameTime: 0.106 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 9328 FrameTime: 0.107 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 9326 FrameTime: 0.107 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 9385 FrameTime: 0.107 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 9350 FrameTime: 0.107 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 9337 FrameTime: 0.107 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 9317 FrameTime: 0.107 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 9319 FrameTime: 0.107 ms
=======================================================
                                  glmark2 Score: 7226 
=======================================================


vkmark

=======================================================
    vkmark 2017.08
=======================================================
    Vendor ID:      0x1002
    Device ID:      0x67FF
    Device Name:    AMD RADV POLARIS11 (LLVM 7.0.1)
    Driver Version: 75509763
=======================================================
[vertex] device-local=true: FPS: 10254 FrameTime: 0.098 ms
[vertex] device-local=false: FPS: 6359 FrameTime: 0.157 ms
[texture] anisotropy=0: FPS: 10501 FrameTime: 0.095 ms
[texture] anisotropy=16: FPS: 10484 FrameTime: 0.095 ms
[shading] shading=gouraud: FPS: 9928 FrameTime: 0.101 ms
[shading] shading=blinn-phong-inf: FPS: 9932 FrameTime: 0.101 ms
[shading] shading=phong: FPS: 9969 FrameTime: 0.100 ms
[shading] shading=cel: FPS: 9955 FrameTime: 0.100 ms
[effect2d] kernel=edge: FPS: 10670 FrameTime: 0.094 ms
[effect2d] kernel=blur: FPS: 7465 FrameTime: 0.134 ms
[desktop] <default>: FPS: 7244 FrameTime: 0.138 ms
[cube] <default>: FPS: 12421 FrameTime: 0.081 ms
[clear] <default>: FPS: 12978 FrameTime: 0.077 ms
=======================================================
                                   vkmark Score: 9858
=======================================================


and for my laptop (intel HD 4400)
inxi

System:    Kernel: 4.20.8-arch1-1-ARCH x86_64 bits: 64 Desktop: KDE Plasma 5.15.0 Distro: Arch Linux 
CPU:       Topology: Dual Core model: Intel Core i5-4200U bits: 64 type: MT MCP L2 cache: 3072 KiB 
           Speed: 798 MHz min/max: 800/2600 MHz Core speeds (MHz): 1: 798 2: 798 3: 798 4: 800 
Graphics:  Device-1: Intel Haswell-ULT Integrated Graphics driver: i915 v: kernel 
           Display: x11 server: X.Org 1.20.3 driver: intel unloaded: modesetting resolution: 1366x768~60Hz 
           OpenGL: renderer: Mesa DRI Intel Haswell Mobile v: 4.5 Mesa 18.3.3 



=======================================================
    glmark2 2017.07
=======================================================
    OpenGL Information
    GL_VENDOR:     Intel Open Source Technology Center
    GL_RENDERER:   Mesa DRI Intel(R) Haswell Mobile 
    GL_VERSION:    3.0 Mesa 18.3.3
=======================================================
[build] use-vbo=false: FPS: 1419 FrameTime: 0.705 ms
[build] use-vbo=true: FPS: 1542 FrameTime: 0.649 ms
[texture] texture-filter=nearest: FPS: 1360 FrameTime: 0.735 ms
[texture] texture-filter=linear: FPS: 1384 FrameTime: 0.723 ms
[texture] texture-filter=mipmap: FPS: 1391 FrameTime: 0.719 ms
[shading] shading=gouraud: FPS: 1297 FrameTime: 0.771 ms
[shading] shading=blinn-phong-inf: FPS: 1291 FrameTime: 0.775 ms
[shading] shading=phong: FPS: 1291 FrameTime: 0.775 ms
[shading] shading=cel: FPS: 1293 FrameTime: 0.773 ms
[bump] bump-render=high-poly: FPS: 1055 FrameTime: 0.948 ms
[bump] bump-render=normals: FPS: 1487 FrameTime: 0.672 ms
[bump] bump-render=height: FPS: 1469 FrameTime: 0.681 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1186 FrameTime: 0.843 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 647 FrameTime: 1.546 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1306 FrameTime: 0.766 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 520 FrameTime: 1.923 ms
[desktop] effect=shadow:windows=4: FPS: 765 FrameTime: 1.307 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 512 FrameTime: 1.953 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 474 FrameTime: 2.110 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 572 FrameTime: 1.748 ms
[ideas] speed=duration: FPS: 1255 FrameTime: 0.797 ms
[jellyfish] <default>: FPS: 944 FrameTime: 1.059 ms
[terrain] <default>: FPS: 119 FrameTime: 8.403 ms
[shadow] <default>: FPS: 514 FrameTime: 1.946 ms
[refract] <default>: FPS: 167 FrameTime: 5.988 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1317 FrameTime: 0.759 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1311 FrameTime: 0.763 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1309 FrameTime: 0.764 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1315 FrameTime: 0.760 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1316 FrameTime: 0.760 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1313 FrameTime: 0.762 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1311 FrameTime: 0.763 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1310 FrameTime: 0.763 ms
=======================================================
                                  glmark2 Score: 1083 
=======================================================



INTEL-MESA: warning: Haswell Vulkan support is incomplete
=======================================================
    vkmark 2017.08
=======================================================
    Vendor ID:      0x8086
    Device ID:      0xA16
    Device Name:    Intel(R) Haswell Mobile
    Driver Version: 75509763
=======================================================
[vertex] device-local=true: FPS: 1501 FrameTime: 0.666 ms
[vertex] device-local=false: FPS: 1599 FrameTime: 0.625 ms
[texture] anisotropy=0: FPS: 1758 FrameTime: 0.569 ms
[texture] anisotropy=16: FPS: 1453 FrameTime: 0.688 ms
[shading] shading=gouraud: FPS: 1173 FrameTime: 0.853 ms
[shading] shading=blinn-phong-inf: FPS: 1316 FrameTime: 0.760 ms
[shading] shading=phong: FPS: 1037 FrameTime: 0.964 ms
[shading] shading=cel: FPS: 1037 FrameTime: 0.964 ms
[effect2d] kernel=edge: FPS: 2782 FrameTime: 0.359 ms
[effect2d] kernel=blur: FPS: 1023 FrameTime: 0.978 ms
[desktop] <default>: FPS: 1142 FrameTime: 0.876 ms
[cube] <default>: FPS: 5090 FrameTime: 0.196 ms
[clear] <default>: FPS: 5793 FrameTime: 0.173 ms
=======================================================
                                   vkmark Score: 2054
=======================================================

Xpander commented on 17 February 2019 at 10:33 am UTC

WoOW this is as useful as glxgears
results vary from run to run like crazy, gpu isn't even 100% (mostly around 80-90%) load and it doesnt even spin up the fans.


First run
=======================================================
    glmark2 2017.07
=======================================================
    OpenGL Information
    GL_VENDOR:     NVIDIA Corporation
    GL_RENDERER:   GeForce GTX 1080 Ti/PCIe/SSE2
    GL_VERSION:    4.6.0 NVIDIA 418.30
=======================================================
[build] use-vbo=false: FPS: 4977 FrameTime: 0.201 ms
[build] use-vbo=true: FPS: 6541 FrameTime: 0.153 ms
[texture] texture-filter=nearest: FPS: 6582 FrameTime: 0.152 ms
[texture] texture-filter=linear: FPS: 6650 FrameTime: 0.150 ms
[texture] texture-filter=mipmap: FPS: 6706 FrameTime: 0.149 ms
[shading] shading=gouraud: FPS: 6544 FrameTime: 0.153 ms
[shading] shading=blinn-phong-inf: FPS: 6418 FrameTime: 0.156 ms
[shading] shading=phong: FPS: 6418 FrameTime: 0.156 ms
[shading] shading=cel: FPS: 6598 FrameTime: 0.152 ms
[bump] bump-render=high-poly: FPS: 5842 FrameTime: 0.171 ms
[bump] bump-render=normals: FPS: 6802 FrameTime: 0.147 ms
[bump] bump-render=height: FPS: 8960 FrameTime: 0.112 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 16566 FrameTime: 0.060 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 7994 FrameTime: 0.125 ms
[pulsar] light=false:quads=5:texture=false: FPS: 6504 FrameTime: 0.154 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 3829 FrameTime: 0.261 ms
[desktop] effect=shadow:windows=4: FPS: 5120 FrameTime: 0.195 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1170 FrameTime: 0.855 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1286 FrameTime: 0.778 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1396 FrameTime: 0.716 ms
[ideas] speed=duration: FPS: 6197 FrameTime: 0.161 ms
[jellyfish] <default>: FPS: 6164 FrameTime: 0.162 ms
[terrain] <default>: FPS: 1508 FrameTime: 0.663 ms
[shadow] <default>: FPS: 5787 FrameTime: 0.173 ms
[refract] <default>: FPS: 3961 FrameTime: 0.252 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 6627 FrameTime: 0.151 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 6464 FrameTime: 0.155 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 6554 FrameTime: 0.153 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 6667 FrameTime: 0.150 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 6405 FrameTime: 0.156 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 6591 FrameTime: 0.152 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 6552 FrameTime: 0.153 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 6533 FrameTime: 0.153 ms
=======================================================
                                  glmark2 Score: 6027 
=======================================================


Second run

    glmark2 2017.07
=======================================================
    OpenGL Information
    GL_VENDOR:     NVIDIA Corporation
    GL_RENDERER:   GeForce GTX 1080 Ti/PCIe/SSE2
    GL_VERSION:    4.6.0 NVIDIA 418.30
=======================================================
[build] use-vbo=false: FPS: 13954 FrameTime: 0.072 ms
[build] use-vbo=true: FPS: 45203 FrameTime: 0.022 ms
[texture] texture-filter=nearest: FPS: 43692 FrameTime: 0.023 ms
[texture] texture-filter=linear: FPS: 43796 FrameTime: 0.023 ms
[texture] texture-filter=mipmap: FPS: 43553 FrameTime: 0.023 ms
[shading] shading=gouraud: FPS: 41669 FrameTime: 0.024 ms
[shading] shading=blinn-phong-inf: FPS: 41470 FrameTime: 0.024 ms
[shading] shading=phong: FPS: 40189 FrameTime: 0.025 ms
[shading] shading=cel: FPS: 39869 FrameTime: 0.025 ms
[bump] bump-render=high-poly: FPS: 26036 FrameTime: 0.038 ms
[bump] bump-render=normals: FPS: 46477 FrameTime: 0.022 ms
[bump] bump-render=height: FPS: 45060 FrameTime: 0.022 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 36025 FrameTime: 0.028 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 25590 FrameTime: 0.039 ms
[pulsar] light=false:quads=5:texture=false: FPS: 44749 FrameTime: 0.022 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 7193 FrameTime: 0.139 ms
[desktop] effect=shadow:windows=4: FPS: 9237 FrameTime: 0.108 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1935 FrameTime: 0.517 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2302 FrameTime: 0.434 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2248 FrameTime: 0.445 ms
[ideas] speed=duration: FPS: 13803 FrameTime: 0.072 ms
[jellyfish] <default>: FPS: 30197 FrameTime: 0.033 ms
[terrain] <default>: FPS: 1876 FrameTime: 0.533 ms
[shadow] <default>: FPS: 22745 FrameTime: 0.044 ms
[refract] <default>: FPS: 9093 FrameTime: 0.110 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 42104 FrameTime: 0.024 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 41498 FrameTime: 0.024 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 41650 FrameTime: 0.024 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 41814 FrameTime: 0.024 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 41136 FrameTime: 0.024 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 41236 FrameTime: 0.024 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 41486 FrameTime: 0.024 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 40573 FrameTime: 0.025 ms
=======================================================
                                  glmark2 Score: 30589 
=======================================================


and vkmark gets me:

xpander@arch ~ $ vkmark
Error: Selected present mode Mailbox is not supported by the used Vulkan physical device.

lucinos commented on 17 February 2019 at 10:45 am UTC

hmm, it looks like these opensource benchmarks are not doing well with nvidia ...

I do not have an nvidia to test.

Xpander commented on 17 February 2019 at 10:59 am UTC

lucinoshmm, it looks like these opensource benchmarks are not doing well with nvidia ...

I do not have an nvidia to test.

i think its because of compositing. It somehow deactivated on the second run, i can replicate the results when enabling/disabling compositing.

still those framerates are quite useless to compare to real life gaming

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