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Bioshock Infinite in Wine
Shmerl commented on 2 June 2019 at 8:40 pm UTC

Attempts to run it, end up in this error for me (GOG version, Wine+dxvk, blob installers skipped):

mmap() failed: Cannot allocate memory
Failed to create permanent mapping for memfd region with ID = 4204222935
Ignoring received block reference with non-registered memfd ID = 4204222935
Assertion 'pa_atomic_load(&(c)->_ref) >= 1' failed at pulse/context.c:1052, function pa_context_disconnect(). Aborting.
00ac:fixme:dbghelp:validate_addr64 Unsupported address fffffffff79c0000
00ac:fixme:dbghelp:validate_addr64 Unsupported address fffffffff7980000
00ac:fixme:dbghelp:validate_addr64 Unsupported address fffffffff7b70000
00ac:fixme:dbghelp:validate_addr64 Unsupported address fffffffff77b0000
00ac:fixme:dbghelp:validate_addr64 Unsupported address fffffffff0f50000
00ac:fixme:dbghelp:validate_addr64 Unsupported address fffffffff0540000
00ac:fixme:dbghelp:validate_addr64 Unsupported address ffffffffef3d0000
00ac:fixme:dbghelp:validate_addr64 Unsupported address ffffffffe43e0000
00ac:fixme:dbghelp:validate_addr64 Unsupported address fffffffff0f10000
00ac:fixme:dbghelp:validate_addr64 Unsupported address fffffffff0510000
00ac:fixme:dbghelp:validate_addr64 Unsupported address ffffffffef340000
00ac:fixme:dbghelp:validate_addr64 Unsupported address ffffffffe4130000
00ac:fixme:dbghelp:validate_addr64 Unsupported address ffffffffac580000
00ac:fixme:faultrep:ReportFault 0x2114ef04 0x0 stub
0009:fixme:msvcrt:MSVCRT__set_abort_behavior _WRITE_CALL_REPORTFAULT unhandled
0009:fixme:msvcrt:__clean_type_info_names_internal (0x26a630) stub


Installation was performed using this trick to skip the blobs mess:

WINEDLLOVERRIDES='D3D11Install_2010.exe=d;DXSETUP.exe=d;scriptinterpreter.exe=d;vcredist_x86.exe=d;vcredist_x86_vs2008sp1.exe=d;vcredist_x86_vs2010sp1.exe=d'

When the game starts, logo videos are played, and right after that it's crashing.

Shmerl commented on 2 June 2019 at 8:41 pm UTC

Did anyone get further?

Avehicle7887 commented on 2 June 2019 at 9:40 pm UTC

Somehow it used to work with DXVK before: https://www.youtube.com/watch?v=_KNmy6qMsQ8

Does it run without DXVK?

Shmerl commented on 2 June 2019 at 9:48 pm UTC

Without dxvk it causes a GPU hang for me, from which it barely recovers with the whole desktop being messed up.

This easily could be some Wine regression, not related to dxvk itself.

x_wing commented on 2 June 2019 at 10:12 pm UTC

ShmerlWithout dxvk it causes a GPU hang for me, from which it barely recovers with the whole desktop being messed up.

That smells like a driver bug

Shmerl commented on 2 June 2019 at 11:02 pm UTC

Opened a bug here just in case: https://github.com/doitsujin/dxvk/issues/1085

If anyone can run GOG version successfully, please let me know.

Plintslîcho commented on 13 June 2019 at 9:52 am UTC

I'm not sure if this is still of interest to you but I can confirm that the game works flawlessly (so far; only played the first 20 or 30 minutes or so) in wine-staging and dxvk.

Shmerl commented on 13 June 2019 at 3:29 pm UTC

Yes, I already figured that out Wine staging has something that prevents the crash.

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