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https://www.phoronix.com/scan.php?page=news_item&px=Linux-2020-Scheduler-Bugs-Stadia
also check the original blog post that has some benchmarks
https://probablydance.com/2019/12/30/measuring-mutexes-spinlocks-and-how-bad-the-linux-scheduler-really-is/
had to try to Bitmap Queue Scheduler, I compiled it using this patchset
https://gitlab.com/post-factum/pf-kernel
(there's also PKGBUILD for Arch that includes BMQ from Tk-Glitch
https://github.com/Tk-Glitch/PKGBUILDS/tree/master/linux54-tkg )
Actually, I didn't notice any improvement on fps, not sure what improvement should I expect since the original blog post is too technical for me, but I already knew that modifying the yield_tipe on the Muqqs Scheduler can improve performance in some wine games (Con Kolivas mentions that in the comments of the blog).
Hope that stadia devs improve the scheduler, it's really great that so many companies are looking to improve gaming performance on Linux these days.
Last edited by Koopacabras on 3 January 2020 at 3:02 am UTC
Last edited by Koopacabras on 3 January 2020 at 3:41 am UTC
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now I see what you mean I deleted my previous reply because it was out of place. There's some ppl saying that the benchmark is flawed and also that, if it's so like the benchmarks reflect... why then, in other benchmarks windows does so bad against linux; like specially in highly cpu bound scenarios like calculations and stuff like that. So the scheduler (that mostly manages the cpu) it's not doing that bad job as portrait really.
Last edited by Koopacabras on 4 January 2020 at 9:52 am UTC
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* https://www.realworldtech.com/forum/?threadid=189711&curpostid=189723
* https://www.realworldtech.com/forum/?threadid=189711&curpostid=189747
* https://www.realworldtech.com/forum/?threadid=189711&curpostid=189752