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I don't even bother with ray tracing in the game. It works now with radv, but performance hit is so massive - it's totally not worth any visual improvements it provides which to be honest are not even very noticeable in general.
Last edited by Shmerl on 24 September 2023 at 4:06 am UTC
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Yeah.. Regular Raytracing is okaish in terms of perf for me.. 60ish on Ultra, but indeed in this game regular lighting is very good also and i can enjoy 100 FPS.
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No idea if the gamepad icons are fixed or the DLC just didn't override the executable with the previous modification still intact.
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* Delete / rename or disable bin/x64/GameServicesGOG.dll
* Make a copy of r6/publishing/x64/GOG directory as r6/publishing/x64/null
That should be enough to prevent the crash and to play the expansion. Source.
Last edited by Shmerl on 3 October 2023 at 2:57 am UTC
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Game works perfectly also with zero issues or crashes. City is more lived in now since 2.0 also. Police patrols and all kinds of new stuff.
One weird thing is that when Holo call comes up with the face portrait, fps drops from my 90 FPS (capped) to 70 during the call. At least that was the case with 2.0. Havent checked if its fixed on 2.01
Other than that. Solid and smooth experience
I was setting the game up and getting it running again on my new distro install, and I found that I had the FPS drop with Proton 8+. I fell back to GE-Proton7-53 (I had it installed ages ago) and the Holocall FPS dip was gone.
(FWIW: Kernel 6.5.6, KDE 5.27.8, Mesa 23.1.8)
Last edited by BlackBloodRum on 7 October 2023 at 12:42 am UTC
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Thank you. GE-Proton7-53 fixed the FPS dips for me also with holo-call
(RTX 3080, 535.43.11 drivers)
I wonder if its actual proton regression or vkd3d-proton
edit: Ok issue discovered. Regression from dxvk's dxgi
this commit:
https://github.com/doitsujin/dxvk/commit/83a294285e90c65554bc851c4d4a126aa15916a4
Last edited by Xpander on 7 October 2023 at 12:19 pm UTC