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Cyberpunk 2077 postponed to September
Pangaea commented on 17 January 2020 at 7:01 am UTC

Not a Linux release, sadly, but with DXVK working so well we probably all assume it will eventually run well on Linux too. The game's release has been pushed back from April to September. I'm not very surprised about that, and it doesn't matter to me really. Won't buy it right away anyway, because I want to see it actually working well on Linux first, and by experience it's best to wait a little bit until early bugs are patched out.

It's a good decision in my view. Better to release a game (especially one as "big" for the studio as this) in a more polished state than risking a terrible launch with loads of negative press due to game crashes and serious bugs. Assuming it does release in September, perhaps we penguins will be able to enjoy it before the holidays.

Ehvis commented on 17 January 2020 at 8:52 am UTC

They did the same thing for TW3. Which, after 32 updates, still has quite a few bugs.

You might not even need dxvk. Considering that they will launch on Stadia as well, they may simply have an option for a Vulkan renderer.

Pangaea commented on 17 January 2020 at 12:22 pm UTC

I won't touch stadia with a 1000 foot pole, so will have to rely on dxvk, since this game won't have a native Linux release.

LordDaveTheKind commented on 17 January 2020 at 2:00 pm UTC

Pangaeawill have to rely on dxvk, since this game won't have a native Linux release.

We are still talking about a game with a huge fanbase. There will surely be lots of effort and interest in the Linux users communities for making sure the game will work with DXVK, as it has been for The Witcher 3. For instance the thread of The Witcher 3 in Wine on this forum has reached 148 pages.

Last edited by LordDaveTheKind on 17 January 2020 at 2:03 pm UTC

Liam Dawe commented on 17 January 2020 at 3:02 pm UTC

PangaeaI won't touch stadia with a 1000 foot pole, so will have to rely on dxvk, since this game won't have a native Linux release.
I think you missed their point. The point is that it will be on Stadia, which requires Vulkan, so the Windows release may have a Vulkan renderer in it meaning it bypasses DXVK for near-native performance. That's what we can hope for more often with more developers doing Stadia, that they at least leave Vulkan in their Windows release for when we use Steam Play Proton.

Then eventually: supported Linux desktop releases...

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