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Therefore there was no benefit in using DXR vs using Vulkan. It was just a bait by both Nvidia and MS who pushed that junk probably colluding with each other.
Last edited by Shmerl on 5 Jul 2020 at 8:35 am UTC
Nvidia is being normal here. They create new technology and try to push it in order to keep their lead. Same as any company would do. AMD on the other hand create a shiny demonstration video that clearly demonstrated they understood the importance of realtime ray tracing, but did nothing with it. They need to catch up like they did with their CPUs. Consumers need Nvidia to have a full blown competitor, not a company that's several years behind.
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Last edited by Shmerl on 5 Jul 2020 at 9:25 am UTC
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So how is that their DXR was stable before their Vulkan extensions? That's dirty corpo in action to me with cozy money from MS flowing into Nvidia's pockets.
Last edited by Shmerl on 5 Jul 2020 at 2:50 pm UTC
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Last edited by Shmerl on 5 Jul 2020 at 2:48 pm UTC
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Last edited by Shmerl on 5 Jul 2020 at 3:24 pm UTC
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Last edited by Shmerl on 5 Jul 2020 at 3:28 pm UTC
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Last edited by Shmerl on 5 Jul 2020 at 3:31 pm UTC
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For something acceptable, there are other approaches to lighting, like the one Godot implemented recently. And do you think CDPR can't hire developers on that skill level too? They are making their own engine, so they already need them.
Last edited by Shmerl on 5 Jul 2020 at 3:45 pm UTC
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So, I assume it worked like this. Nvidia came up with idea for new hardware and MS wouldn't just make DXR out of nowhere, if it wouldn't work on actual hardware. So MS paid them to make DXR and Nvidia did it before making their Vulkan extensions because they were paid. It's called collusion.
Last edited by Shmerl on 5 Jul 2020 at 4:46 pm UTC
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Last edited by Shmerl on 5 Jul 2020 at 4:54 pm UTC
Last edited by jens on 5 Jul 2020 at 5:34 pm UTC
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They were doing it even after they were caught and went through anti-trust case. They just paid the government off and went on. The only case when they stop is when competition beats them to a pulp and then they crawl back saying how they "support open standards" or "changed for the better" and the rest of their blah blah blah. When they know they can get away with it, they are that evil corpo that cyberpunk is talking about.
Last edited by Shmerl on 5 Jul 2020 at 6:18 pm UTC
If you want to blame someone, I guess it is better to look at the customer (CDPR) who accepts the partnership. But even here I can't blame them since they have a massive projects with massive pressure and likely open to every helping hand to reduce the risk of a failure.
It is unfortunate that Vulkan wasn't apparently a feasible alternative all things considered, but I guess except for the very few Linux users nobody else of CDPR's customer base cares. May be an option to use Vulkan will appear at some point, but also here I would understand CDPR to not offer this in the non-stadia version since every extra configuration switch is likely to increase support costs.
In the long term it is I guess really just increased Linux market share that will help.
I know, it doesn't seem fair, but in the end there are very few people thinking of the greater good, most people (I guess me included) just look at their own interests, benefits and beliefs.
PS: Thanks for answering.
Last edited by jens on 5 Jul 2020 at 6:11 pm UTC
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Those who dance under that tune just feed that monstrosity, and yes, I blame CDPR too. But the main corrupt culprits here are MS (and possibly Nvidia if they were paid for advancing DXR ahead of Vulkan).
Last edited by Shmerl on 5 Jul 2020 at 6:30 pm UTC
They create a "new" PROPRIETARY specification and invest in order to get their tech in a couple of games. There is a big difference between creating open specifications (like freesync) and a closed one that locks your users. Consumer should think twice when thinking that this are good features.
Last edited by x_wing on 5 Jul 2020 at 9:47 pm UTC
Last edited by Linuxwarper on 6 Jul 2020 at 10:52 pm UTC
Last edited by damarrin on 10 Jul 2020 at 6:35 am UTC