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Cyberpunk 2077 will be DirectX12 only
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Solar 4 Jul

Quoting: x_wing
Quoting: Kuduzkehpanmillion dolar game day one support for %1 userbase beyond there would we see dozens of dx12 bullshit problems (first of alls its windows10 only.) most of pc gamers wont be able to play it with windows 7 or so.
so let them hit the barrier as much as they push the pedal of dx12.
Future is Vulkan and OpenSource no one can change that.

https://store.steampowered.com/hwsurvey

The market share for DX12 is probably big enough for them. All this shit definitely started with Nvidia and their shitty DX12 RT implementation (it came first). Lets be real here: it will take a while until it is playable on Linux. That said, fuck CDPR and fuck GOG.
DX12, Vulkan, Metal, PS4/5 are all heavily based on AMDs Mantle, they are all essentially the same api, it won't take a lot of crossover work for valve to get it to work with proton. I'm betting within a couple days it will be up and running, unless there is some crappy drm or eac involved.

mirv 4 Jul

Quoting: Solar
Quoting: x_wing
Quoting: Kuduzkehpanmillion dolar game day one support for %1 userbase beyond there would we see dozens of dx12 bullshit problems (first of alls its windows10 only.) most of pc gamers wont be able to play it with windows 7 or so.
so let them hit the barrier as much as they push the pedal of dx12.
Future is Vulkan and OpenSource no one can change that.

https://store.steampowered.com/hwsurvey

The market share for DX12 is probably big enough for them. All this shit definitely started with Nvidia and their shitty DX12 RT implementation (it came first). Lets be real here: it will take a while until it is playable on Linux. That said, fuck CDPR and fuck GOG.
DX12, Vulkan, Metal, PS4/5 are all heavily based on AMDs Mantle, they are all essentially the same api, it won't take a lot of crossover work for valve to get it to work with proton. I'm betting within a couple days it will be up and running, unless there is some crappy drm or eac involved.

Aside that it would be better for it to work with wine (because not everyone uses Steam, and GOG is most definitely selling the game), although Mantle provided a solid foundation for multiple APIs, they aren't all the same and there are differences between them that aren't easily adapted into another. Which means either can't run, heavy performance impact, graphical glitches, or an updated API required (which in turn means driver updates that not everyone will get in a timely manner).

In any case, it's always catchup and sub-par performance. "Proton" is not the answer to everything.

mylka 4 Jul

is RT really that important?
just look at the steam statisics
barley any users have a RTX cards and who knows how this game runs with an 2060 RTX ON? 1080 with 30FPS?
new consoles? i dont know if they can handle AAA games with RT well....


fabian döhla (CDPR PR-GUY) was in her stream https://www.twitch.tv/laraloft/ and he said no linux version, because not profitable
i wonder how this can be, when feral makes money with less popular games

x_wing 4 Jul

Quoting: mylkais RT really that important?
just look at the steam statisics
barley any users have a RTX cards and who knows how this game runs with an 2060 RTX ON? 1080 with 30FPS?
new consoles? i dont know if they can handle AAA games with RT well....

Is an Nvidia sponsorship probably. They did the same with physx in the past.

mylka 5 Jul

Quoting: x_wing
Quoting: mylkais RT really that important?
just look at the steam statisics
barley any users have a RTX cards and who knows how this game runs with an 2060 RTX ON? 1080 with 30FPS?
new consoles? i dont know if they can handle AAA games with RT well....

Is an Nvidia sponsorship probably. They did the same with physx in the past.

i think physx didnt mess up your FPS after all. RTX ON = half FPS. i am not sure if its worth for AAA games.
maybe it changes with the new gpu generation, but even then not everyone will buy these expensive cards

anyways. i dont think ray tracing is a selling point for today, or near future

the top10 gpus on steam

NVIDIA GeForce GTX 1060 11.27%
NVIDIA GeForce GTX 1050 Ti 8.01%
NVIDIA GeForce GTX 1050 5.10%
NVIDIA GeForce GTX 1070 3.91%
NVIDIA GeForce GTX 1650 2.87%
NVIDIA GeForce GTX 1660 Ti 2.59%
NVIDIA GeForce RTX 2060 2.43%
NVIDIA GeForce GTX 1080 2.39%
NVIDIA GeForce GTX 970 1.98%
AMD Radeon RX 580 1.98%

just 1 RTX..... the weakest one

Shmerl 5 Jul

Either way, I'm not buying it for full price for vkd3d. Not going to support this DX12 junk from MS. Either someone will give me a key (I don't mind then) or I'll wait until a native Linux release or some huge discount.

It's like "hey, it's a cyberpunk game created with corrupt corpo behind it pushing their lock-in". How ironic.

Last edited by Shmerl on 5 July 2020 at 3:26 am UTC

x_wing 5 Jul

Quoting: mylkai think physx didnt mess up your FPS after all. RTX ON = half FPS. i am not sure if its worth for AAA games.
maybe it changes with the new gpu generation, but even then not everyone will buy these expensive cards

anyways. i dont think ray tracing is a selling point for today, or near future

I expressed myself badly. What I meant was that it is yet again the Nvidia strategy of pushing their proprietary APIs in order to justify their selling "feature" of the RTX GPUs. As you said, even the majority of Nvidia market will not be able to run the game with RT enable (at least if at high settings or with good FPS) but when the time to buy a new GPUs comes many will end up choosing Nvidia because "it allows me to play that little bunch of game with their proprietary API", even if they have to pay slightly more for it.

Last edited by x_wing on 5 July 2020 at 6:57 am UTC

x_wing 5 Jul

Quoting: tpauThere are Vulkan features for raytracing:
https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VK_KHR_ray_tracing.html

Yeah, but it came one year later than DXR. In fact, I think that the only game that implements RT with Vulkan is Quake II.

Last edited by x_wing on 5 July 2020 at 7:03 am UTC

Shmerl 5 Jul

Ray tracing could be implemented in Vulkan without extensions already. They just provide convenience. The whole point of those extensions was to utilize hardware specific implementation and then fallback in case there is no such hardware. So a year ago or not wouldn't have made any difference really. But sure, MS is ready to sell any koolaid, as long as it locks developers into their APIs.

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