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Doesn't seem to happen in Risk of Rain 2.
Confirmed in Sunset Overdrive, Deep Rock Galactic.
Video example: [https://youtu.be/53aWJrfIkX8](https://youtu.be/53aWJrfIkX8)
Last edited by GamingOnLinux Bot on 3 Aug 2022 at 5:08 pm UTC
- Ion Fury (native)
- Elder Scrolls Online
- Duke 3D the cursed Randy version ;)
- Deep Rock Galactic
- Left4Dead 2 (native)
- Teenage Mutant Ninja Turtles: Shredder's Revenge (native)
- World of Warcraft (ran great before updating, now stutters occasionally)
Games that stutter only every now and then but are smooth usually:
- Monster Hunter World
Games not showing the stutter:
- Alice Madness Returns
- Battlefield Bad Company 2
- Valheim (native Vulkan)
(stutter as in, dropping to 38fps from 40)
** using Manual GPU Clock Control "fixes" the stutter in listed games **
I'll update as testing continues
Stable branch
Last edited by Spl-it on 3 Aug 2022 at 10:56 am UTC
I noticed it in Trackmania 2020 (Ubisoft Connect / nonsteam)
I play with 60fps (16,6ms) and noticed frame drops to 33,3ms every couple seconds. Setting a static clock fixed the issue.
But valve doesn't seem to care. If just 2-5 people reporting this (many will not even notice this i can imagine) But it bothers me so much, I see every damn dropped frame.
When I set the GPU clock to my Trackmania profile, it doesn't save when I start the game again (probably because I start the launcher first? idk).
So I would have to manually set the clock everytime I start the game. It's doable of course, but really unnecessary.