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- Linaro reveal they're collaborating with Valve for the Steam Frame
- Mesa RADV driver on Linux looks set for a big ray tracing performance boost
- Steam Frame and Steam Machine will be another good boost for Flatpaks and desktop Linux overall too
- Canonical call for testing their Steam gaming Snap for Arm Linux
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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
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That said, 0.a.d comes to mind is a newer and high quality offering. And you'll never find a shortage of new open source roguelikes around either!
But it is a niche. There is little to be gained by developers, and it is a significant commitment. And by little to be gained, I mean that often no one will even want your source code; rare are the projects that lots of people will contribute to. Of course the big publishers and studios go for copyright maximalism anyway, but even say developers that care deeply about Linux might not feel particularly motivated to publish their source under a FOSS license - it can have significant downsides, and if no one cares anyway...
Many FOSS games are engine re-implementations or clones, made by passionate fans that are moved by their love of the original. Also perhaps by teams of software developers and (sometimes) artists that aren't necessarily game designers, or at least not designers able to create games that stand to these "classics".
Then there are the commercial games that at some point release their source, either with a real FOSS license or just source-available. That is really really cool, but it rides on the back of the commercial success while proprietary.
And of course, many FOSS games are small, short projects because of course that is easier to justify for a game distributed at no charge - the kind of game into which people pour years of work and often a lot of money has to consider those risks and opportunity costs very carefully.
I would like to live in a world where making FOSS games was easy and safe. But indie dev is already hard and risky regardless, and AAA publishers already do so much worse, that I'm just happy with what we have.
Mutant Road - Playable but only a single level. Still need to add jump kick.
Shallow Stone Solar - MVP state. Playable but missing a lot of features.
Learning BASIC on Mars - Missing lots of content to really teach you BASIC.
Pinball Disc Room - By design only a single room for the Disc Room Game Jam.
If you want to hear about new games people are developing you can checkout [freegamedev.net](https://freegamedev.net).
Personally I enjoy finding old open source games which are fun to play. I spend a lot of time restoring them. My gamerzilla achievement system shows some games I've played recently. Although I really need to get back to adding support for more games. Mojotron: Robot Wars definitely needs support.
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In the end Open Source games take a long time to be developed as they are usually just hobby projects, but it is also usually worth checking out older projects again for new features and polish.