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So, does anyone know a configuration tool on Linux or Steam that can map the button input to the thumbstick axes? I've tried qjoypad, jstest, sc-controller, and in the Steam launcher also the General Controller Settings, Big Picture Configuration, Desktop Configuration. However, they all seem to map buttons to other buttons only, or to other input actions entirely, and never to thumbstick axes. Or, if there's a way to configure this, I must have missed it.
Can I still somehow map buttons to axes? Many thanks in advance! 🙂
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I'm pretty sure all that's doable in Steam's own driver. Let me know which you're looking to do---or if youj want to do something else entirely---and I can probably get you to where you're wanting to be. :)
Last edited by Nanobang on 7 Jan 2023 at 5:01 pm UTC
@Pengling, your suggestion to have another look at the documentation led me to also look closer at the controller. I found it has an (undocumented) "mode" button, which changes the internal mapping inside the controller gadget itself. When "mode" is pressed, the second thumbstick is correctly mapped as a thumbstick, and then you can easily map the directions, with qjoypad, and also with the Steam tools. Now everything works.
@Nanobang, sorry if I wasn't clear enough. My point was that the 2nd thumbstick was not picked up as a directional input at all, but as 4 different buttons instead, and then you cannot map it onto a directional input. You cannot do that with any mapper apparently, not even with Steam's, because a directional input ("no throttle" in qjoypad) is different to buttons internally. Like the Steam mapper doesn't ask you for "left" and "right", but only for one "axis" and the other direction is inferred. As a workaround before discovering the "mode" button though, I was able to map the working 1st thumbstick as 2nd-thumbstick-input, and then use the WASD keys for movement, so I had both and could at least play the games.
So in summary, if anyone out there has a WhiteShark controller and the 2nd thumbstick isn't picked up on Linux, then you just have to press the "mode" button, and it will be picked up. And if it's still wrong, you can then easily map it with qjoypad or the Steam mapper.
At least it didn't demand any over-complicated hoop-jumping in the end. :smile: