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Under Windows I can tweak the Brightness in the Catalyst Settings.
But from Performance Standpoint the Game
runs better then under the nativ OS.
View PC info
for example
xrandr --output DP-4 --gamma 1.50:1.50:1.50ofc use output of your monitor port and to change it back do the same but gamma values 1.0
you can script it and keybind the scripts to change when needed also
Last edited by Xpander on 18 Feb 2023 at 4:41 pm UTC
#include "ReShade.fxh"
#define BRIGHTNESS_BOOST 0.2f // 0.0f no boost, 1.0f full white
float3 PS_HSLFXmain(float4 vpos : SV_Position, float2 texcoord : TexCoord) : SV_Target
{
float3 input = tex2D(ReShade::BackBuffer, texcoord).rgb;
return clamp(input + BRIGHTNESS_BOOST, 0.0, 1.0);
}
technique HSL
{
pass
{
VertexShader = PostProcessVS;
PixelShader = PS_HSLFXmain;
}
}
Save the code as HSL.fs and save it in the configured reshade dir. Adjust brightness from 0.0 to 1.0 with the BRIGHTNESS_BOOST constant.
You need the [reshade headers](https://github.com/crosire/reshade-shaders) and a config like this:
effects = HSL
reshadeTexturePath = "/home/user/.config/vkBasalt/reshade/textures/"
reshadeIncludePath = "/home/user/.config/vkBasalt/reshade/shaders"
HSL = "/home/user/.config/vkBasalt/reshade/shaders/HSL.fx"
There is however most likely a much better and more straightforward way to do this.
Last edited by whizse on 18 Feb 2023 at 9:26 pm UTC
View PC info
But other than that. For singleplayer games. Yeah thats also one way to do it. or maybe even use the fakehdr.fx and tweak the values there.
However as Xpander mentioned, since this is a multiplayer game you're probably better off not using vkBasalt and just adjusting the gamma.
Last edited by whizse on 23 Feb 2023 at 1:58 pm UTC