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- Terraria dev Re-Logic donates $100K to Godot Engine and FNA, plus ongoing funding
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- Robot Gentleman dev of 60 Seconds! blasts Unity, switches to Godot and increases funding
- Godot Engine hits over 50K euros per month in funding
- Unity nuked their Terms of Service on GitHub as 'views were so low'
- > See more over 30 days here
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Even the Ocean from Analgesic Productions has a source …
- Talon1024 -
Microsoft - keep your filthy hands off Valve, leak show…
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Even the Ocean from Analgesic Productions has a source …
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Even the Ocean from Analgesic Productions has a source …
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Pretty much everything I've covered in my short Play it Now series.
Also:
A Short Hike [Steam] - Heart warming, simple and great gameplay.
Tesla vs Lovecraft [Steam] - Brilliant fun. Great twin-stick, albeit quite short (3 hours).
Manaspark [Steam] - did this inspire Children of Morta? Nah, they came out within months of each other, but it's a superb, less narative-driven, graphically simplistic version of that game.
Reassembly [Steam] - Steepish learning curve, but still the daddy (for me) of all the 2D spaceship builders.
MO:Astray [Steam] - Beautiful, satisfying gameplay.
Mr. Shifty [Steam] - low expectations and absolutely stunning gameplay shocked me. Short at 4 hours. Like Hotline Miami, but I never found that game fun. Mr Shifty is.
and finally...
Wildfire [Steam] - 12 of the best gaming hours at about £1/hour.
And so many more - Mothergunship, Wandersong (so sweet!), Tangledeep, Signal from Tolva and probably a tonne more I haven't played in ages.
I had zero expectation from any of these and they all surprised me by being awesome.
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Okay then.
Kona
https://store.steampowered.com/app/365160/Kona/
I initially bought that just because it had a Linux port (Unity). I wasn't terribly interested in a another sleuthing, walking simulator. I couldn't get it to work at all, never got past the main menu. It was pretty horrid and didn't respond to typical mesa gl override variables (didn't help I mean). So I sent it back.
A few years later, there's a Kona II Brume demo, that worked perfectly and looked nice. I was enjoying the wintery walk and examining artifacts in the mansion before the demo ended.
Time to try the first Kona game again, maybe things have changed. So I bought it again and nope... same bad behaviour. Dagnabbit, I wanted to see this game, so I switched it over to Proton where it worked well.
I ended up absolutely loving that game far more than my expectations and I've been through it several times. It's not exciting, but immersive to me.
The first thing that got me, was how well this guy captured wintery hell. Driving on country roads you shouldn't be on in snowing/blowing conditions, gave me the same feeling of dread. Similarly, getting out of the truck and trudging through calf deep snow. It made me glad that it wasn't me... that I don't do things like that anymore.
I enjoyed uncovering the story with my sleuthing (and some supernatural interludes taking place) too, but of course I already know it on subsequent replays. Still, I enjoy the immersion.
This game is also rich with mock brands of products. Stubby Canadian beer bottles with similar logos from my youth, "LeBrun 60" instead of Labatts 50 and "Apple Jacques" cereal boxes rofl!
Alright, fast forward again, Kona stops working for me through Proton. I tried different Protons etc. but before I gave up I tried the native Linux version again. Wouldn't you know (I didn't at that point), they fixed that up for the Steam Deck and it works very nicely on Linux now (at least for me). That was another nice surprise. So now all is right with this game for me.
P.S. I'm eagerly awaiting Kona II Brume, I hope development is going well.
Last edited by Grogan on 15 June 2023 at 7:57 pm UTC
I don't know why I downloaded it, the description was snobby and the image not very beautiful but I did and started playing it.
At first it seems like another adult game on RPG maker, but the writing had something, and the point of view was intriguing, so I kept playing.
At one point I switch to steam which has the last version for free and proton is, well, far more efficient than wine.
The gameplay of the game was expanding, the usual JRPG gameplay was soon joined by economic investment, high level politics, intrigue, and battles, even war mainly decided by them. Never a game has makes me feel more like a stakeholder of the world and never a game has manage choice & consequence this successfully.
I hope that future game trying to do choice and consequence will look at this game. He does it particularly right.
A rather fun and short game set in the Dead Island universe. An action adventure zombie killing romp with entertaining story that goes a bit mental, worth a second playthrough which was unexpected. Many people hate on this game and much of it came from a rough launch, but the game is solid today with the Underwater Labs DLC adding a good chunk of extra content. Runs easily on Deck with 60 fps and it looks pretty good to boot.
It's on sale almost always, even now I can find it for less than 3 €. I spent ~18 hours over 2 playthroughs, had a blast the entire time. Definitely a worthy purchase, ignore the haters. I will say the ending fight section is quite annoying, you can't really skip anything in cutscenes, and if you want all the achievements you will need a guide because sections close off permanently as you progress.
Last edited by Persay11 on 23 August 2023 at 6:57 pm UTC