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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
I wanted to start by asking a question. I have an Nvidia GPU at the moment(1060) and will finally be upgrading this week to either an RX 7600 or 7700. What do I need to do on my system to get ready? Remove the Nvidia package and install mesa? How do I handle getting rid of the 32 bit Nvidia dependencies for steam on Arch and replacing them with the open source ones? Would be easier to just reinstall? I've been on this installation for about a month and have everything in a manner I like, but could just use stow to backup my dotfiles and move them to the new install if needed.
Sorry if I rambled on too much. TL;DR I'm migrating from an Nvidia GPU to an AMD GPU this week and don;t know how to deal with driver replacement on Arch.
I would remove your Nvidia packages after installing the new AMD card.
You will probably need to install vulkan-radeon
This is mesa on Arch (their distro packages)
libva-mesa-driver, mesa, mesa-vdpau, opencl-clover-mesa, opencl-rusticl-mesa, vulkan-intel, vulkan-mesa-layers, vulkan-radeon, vulkan-swrast, vulkan-virtio
This is lib32 mesa:
lib32-libva-mesa-driver, lib32-mesa, lib32-mesa-vdpau, lib32-opencl-clover-mesa, lib32-opencl-rusticl-mesa, lib32-vulkan-intel, lib32-vulkan-mesa-layers, lib32-vulkan-radeon, lib32-vulkan-swrast, lib32-vulkan-virtio
You certainly don't have to start over :-)
P.S. You might need to remove Nvidia's xorg.conf file IF you have generated one (e.g. with nvida-xconfig)
For AMD, you probably don't want/need one at all. Rename it if present.
/etc/X11/xorg.conf
Last edited by Grogan on 5 Nov 2023 at 5:33 pm UTC
I'm genuinely so excited for this, a majority of my issues with linux since I started my journey in 2018 have been related to me having an Nvidia card. I can't wait to get on wayland! fully supported too!
https://wiki.archlinux.org/title/NVIDIA
https://wiki.archlinux.org/title/AMDGPU
You might catch a tidbit or two if you skim those (maybe read the Nvidia one backwards :dizzy: )
That's because we use dispatchers for the hardware specific components of OpenGL and Vulkan. We use libglvnd (GL vendor neutral dispatch) which was specifically implemented for the Nvidia case, because that used to break Mesa.
Vulkan uses the vulkan-icd-loader to dispatch "installable client drivers" for your vulkan implementation.
Last edited by Grogan on 6 Nov 2023 at 3:04 am UTC