While you're here, please consider supporting GamingOnLinux on:
Reward Tiers:
Patreon. Plain Donations:
PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers:
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- The "video game preservation service" Myrient is shutting down in March
- SpaghettiKart the Mario Kart 64 fan-made PC port gets a big upgrade
- KDE Plasma 6.6.1 rolls out with lots of fixes for KWin
- Lutris v0.5.21 and v0.5.22 arrive with Valve's Sniper runtime support and new game runners
- The OrangePi Neo gaming handheld with Manjaro Linux is now "on ice" due to component prices
- > See more over 30 days here
- recently released super fun crpg - Sector Unknown
- Jarmer - steam overlay performance monitor - issues
- Xpander - Nacon under financial troubles... no new WRC game (?)
- Xpander - Establishing root of ownership for Steam account
- Nonjuffo - Total Noob general questions about gaming and squeezing every oun…
- GustyGhost - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
Do you think that Golgotha can be built on Linux?
https://github.com/pgrawehr/golgotha
There's a Makefile.in template from.... 20 years ago :-)
P.S. It would need more than just project files fixed up... our APIs have changed a lot since.
Last edited by Grogan on 10 Nov 2023 at 7:35 am UTC
obj3d.h: At global scope:obj3d.h:67:44: warning: conversion from ‘g1_quad_class::<unnamed enum>’ to ‘w8’ {aka ‘unsigned char’} changes value from ‘g1_quad_class::ON’ to ‘255’ [-Woverflow]
67 | void set_flags(w8 mask, w8 value = ON)
| ^~
map.h:216:27: error: ‘g1_object_controller_class’ has not been declared
216 | void calc_map_lod(g1_object_controller_class *);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~
make: *** [Makefile:360: linux-gnu_release/editor__critical_graph.o] Error 1
I got past those by declaring g1_object_controller_class (I took it from controller.h) in a few headers but then ran into more failures further in, unrelated to that. Sorry, I tried, but it's non-trivial.
Not as dire as I thought at first glance, anyway. At least the build will set up to the point that someone can take a look at it, if they want to fix it. (some code is going to have to be written differently)
Last edited by Grogan on 10 Nov 2023 at 8:25 am UTC
Can you add it as the pull request to this project?