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Do you think that Golgotha can be built on Linux?
https://github.com/pgrawehr/golgotha
There's a Makefile.in template from.... 20 years ago :-)
P.S. It would need more than just project files fixed up... our APIs have changed a lot since.
Last edited by Grogan on 10 Nov 2023 at 7:35 am UTC
obj3d.h: At global scope:obj3d.h:67:44: warning: conversion from ‘g1_quad_class::<unnamed enum>’ to ‘w8’ {aka ‘unsigned char’} changes value from ‘g1_quad_class::ON’ to ‘255’ [-Woverflow]
67 | void set_flags(w8 mask, w8 value = ON)
| ^~
map.h:216:27: error: ‘g1_object_controller_class’ has not been declared
216 | void calc_map_lod(g1_object_controller_class *);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~
make: *** [Makefile:360: linux-gnu_release/editor__critical_graph.o] Error 1
I got past those by declaring g1_object_controller_class (I took it from controller.h) in a few headers but then ran into more failures further in, unrelated to that. Sorry, I tried, but it's non-trivial.
Not as dire as I thought at first glance, anyway. At least the build will set up to the point that someone can take a look at it, if they want to fix it. (some code is going to have to be written differently)
Last edited by Grogan on 10 Nov 2023 at 8:25 am UTC
Can you add it as the pull request to this project?