While you're here, please consider supporting GamingOnLinux on:
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- NVIDIA switching to open kernel modules by default in future driver update for Turing+
- SteamOS 3.6 Preview for Steam Deck brings numerous big new features
- Bungie's classic free FPS 'Marathon' is now on Steam
- Collabora detail the improved updater for Steam Deck in SteamOS 3.6
- Crusader Kings III gets a Free Weekend plus a big Paradox sale on Steam
- > See more over 30 days here
-
Broken Alliance from the Death and Taxes dev gives stro…
- TheSHEEEP -
The Warlords series and the five original Close Combat …
- Purple Library Guy -
Get Monster Hunter World, Rise, Sunbreak and Iceborne i…
- Purple Library Guy -
SteamOS 3.6.2 Preview for Steam Deck fixes up double-in…
- Purple Library Guy -
Get Monster Hunter World, Rise, Sunbreak and Iceborne i…
- wintermute - > See more comments
Latest Forum Posts
- Emulation Recommendations!
- missingno - AMD Graphics (Native - Non Native) Testing Area (mesa obiaff ppa)…
- mrdeathjr - Starfield - AMD Frame generation working
- rustigsmed - Hi, i need help with wine read access denied issue.
- talionranger117 - Cyberpunk 2077 in Wine
- Shmerl - See more posts
View PC info
Just a heads up that in Starfield (have to select beta participation in steam properties) - FSR3 and FG are working fine on linux.
I did a quick test and was getting about 50% extra frames - input lag didn't seem too bad, although tbh I much preferred the feel of playing at native with the FPS 'reduction'. Might be different on something harder to run - time will tell - but I wouldn't be using it. Also works on Immortals of Aveum with the same % boosts.
Cheers
Russ
View PC info
With Talos Principle and Starfield now both supporting FSR3 Framegeneration i tested it in both of them an really like it.
Still you really want to have good FPS to begin with so that you have also a good Latency which seem to stay for me basically the same when you have an good native Framerate an then (for me) effectively double the FPS for smoothing out the Imagemovements.
with only 60 native FPS though i wouldn't activate FG with the tests i did for me it wasn't a good result then.
I really wonder why you only got like 50% extra Frames? for me it just doubles. (Radeon 7900XT with using open Drivers - mesa/radv)
View PC info
View PC info
The Frame Generation Frames are just interpolations between real frames. There is no Gamelogic calculations for them. So your CPU does NOT have to calculate the doubled Amount for the doubled FPS...
But still - it only can double your Real Frames. So if you are walking through the World and your Real Frames change so does the Total Amount including the Generated.
And sure, it is the same way for me too. In Akila City or Neon i have lower FPS(+Generated) than out in The wild or even an enclosed Facility(some random base)
Last edited by Alexander on 14 May 2024 at 4:31 pm UTC
View PC info