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- Linaro reveal they're collaborating with Valve for the Steam Frame
- Mesa RADV driver on Linux looks set for a big ray tracing performance boost
- Steam Frame and Steam Machine will be another good boost for Flatpaks and desktop Linux overall too
- 007 First Light gets PC specifications released and that's a lot of RAM needed
- SteamOS 3.7.19 arrives with a bunch of essential bug fixes
- > See more over 30 days here
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How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
so about the categories that I begun talking.
a) open source/free games
obviously these are usually "native" in linux
b) independent implementations of the engines
this usually is the second best-case scenario (the best-case is open source). A great collection is scummvm
c) emulators
dosbox is what I used and may be the most important but there are for many other (old) platforms too. wine should not be counted as an emulator.
d) browser games
these are not exactly "native" or "not native" to any platform. Still they are usually as playable in linux as in windows.
e) wine
in practice usually means is that there is no officially support by publisher.
f) officially supported by publisher
what "native" in facts usually means is that it is officially supported. The end user cares only about who support it and how well does it play on his hardware. whether there is wine, eon or "real native" engine is not really in his concern.
for the naggers about porting technologies: games that are already developed can only be expecting to be "ported" and already belong to the past. Linux as a future gaming platform should only concerned about future technologies and future games. That means that what we need is good linux game engines and developers that choose these game engines.