While you're here, please consider supporting GamingOnLinux on:
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- Black & White (2001) open source game engine sees a first release
- SteamFork is yet another Linux distribution aiming to be a SteamOS-like for handhelds
- Retroid Pocket 5 and Retroid Pocket Mini will have Linux support
- Harebrained (BATTLETECH / Shadowrun) announced GRAFT, a post-cyberpunk survival horror RPG
- Acer enter the handheld PC gaming race with the Nitro Blaze 7
- > See more over 30 days here
-
Mojang give an update on the future of Minecraft develo…
- Pikolo -
Terrorformer TD is a seriously good tower defense game …
- Pikolo -
Mojang give an update on the future of Minecraft develo…
- Pengling -
Mojang give an update on the future of Minecraft develo…
- grace_art -
Mojang give an update on the future of Minecraft develo…
- Linux_Rocks - > See more comments
As for the game itself. Game does have that old school feel and it takes getting used to. Took me a while before I even got the first checkpoint. The campaign feels unbalanced though. Races feel randomly generated without much consideration for difficulty. A lot of blind turns with the most annoying ones being a single sign pointing you one way on top of the hill and then immediately going the other way right after it.
Overall it's looking good though!
It's true that the game is not easy... But games from the old weren't either! ;)
You can trust the density of turn signs to guess how hard a curve will be. A single turn sign means that you almost don't have to turn at all... ;)
The issue he is suffering from (irregular strong lags) is the major issue that worries me right now. Except from it, I'd be confident to release on Linux (after some menus refresh to make the game look good). :)
Of course I'm still interested in any tests from a machine that is at least as good as ryzen + gtx1060 + 8GB ram!
Don't hesitate to ask me for a Steam key, or use the direct link on the first page... :)
Thanks!
Sylvain.
Last edited by Sylvain_PixelWrappers on 23 July 2024 at 6:34 pm UTC
PS Apparently you can't reproduce this by simply forcing the game into a window and setting a weird aspect ratio using Unity's command line arguments. I get proper black bars around the game when I try that.
But not a show stopper. I'm more worried now about the strange lags of @GamingOnLinuxUser... ;)
I could have a chat with GamingOnLinuxUser, and his issue was his display resolution (4k) that was too much to handle for his GTX970.
I now feel relatively confident to release the game on Linux. :)
It won't be soon, however, as I'd like to rework the main menu, to make a better first impression. :)
In the meantime, I'd still be happy to have new Linux testers. Don't hesitate to install the archive from the first post, or to ask for a Steam key! :)
(I'll be monitoring this topic further)
Thanks again for your help!
Sylvain.
View cookie preferences.
Accept & Show Accept All & Don't show this again Direct Link
The bars are 13 pixels on each side (not a size I would have guessed) and the contents vary.