While you're here, please consider supporting GamingOnLinux on:
Reward Tiers:
Patreon. Plain Donations:
PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers:
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- French indie studio Accidental Queens are closing and delisting their games from Steam
- Ghostship - the new Super Mario 64 PC port gets a Linux release
- Build up your Steam library with the latest Fanatical Titanium Collection 2026
- Valve's in-development game Deadlock just got a massive upgrade
- Vulkan 1.4.340 released with new extension to improve DirectX performance on Linux
- > See more over 30 days here
Recently Updated
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
To oversimplify it, it's an open-world FPS inspired by S.T.A.L.K.E.R., with (optional) extraction shooter-style death/respawning, and with a Half-Like movement system, taking place in a world where humanity as we know it is gone. Powered by UE5.
The demo has a decent amount of content already (a few pre-made character classes plus a random option, a dozen overworld regions, around half a dozen dungeons, a plethora of weapons/armours, and a whole bunch of quests to go along with it), and it plays well in Proton too (Proton 9 and Experimental are known to work). However, Steam Deck playability isn't there yet, due to the dev prioritising KB/M controls, and a lack of (default) controller bindings.
Needless to say, it's quickly become my favourite game of this year back in July when the closed playtest began, and considering we're already in the last quarter of the year, I doubt anything will dethrone it by the time 2025 arrives.
Last edited by williamjcm on 11 Oct 2024 at 11:32 am UTC