Sandustry seems a bit like the excellent Noita but a factory sim. Here every pixel is a simulated resource to use. Seems like a world I will happily get lost in for hours.
Just recently it's been announced that Lantto Games have teamed up with Hooded Horse as publisher. I also completely missed the game until now too.
Check out the trailer:

Direct Link
More about it:
From individual grains of sand and flakes of snow to seeds, spores, and chips of ice, every pixel in Sandustry is a physical entity with its own properties. Discover countless chemical and physical reactions and exploit them to develop your production chains, building a pixel-perfect factory to optimize every step, or embracing chaotic webworks of conveyor belts and lifts as long as they get the job done – but be warned, sand is coarse, rough, and it gets everywhere, which introduces a new layer of complexity. The resources in Sandustry react to each other and the world around them – ice melts into water when heated, which turns to steam and rises if brought to a boil (only to come back down as rain if you let it reach the skies). Sand absorbs water around it, slowly depleting limited reservoirs, while stockpiles of slag can be burned and further processed to produce vital resources.
Speaking about the new partnership the developer said:
Partnering with a publisher means I can finally focus 100% on making the game without worrying about all the indirect tasks that currently eat up a lot of time. I’ll retain full creative freedom while having a team to support me with everything else.
I can’t think of a better home for Sandustry, and I’m stoked to start revealing future plans for the game, including details on playtests and release dates. I know you’re all eager to get your hands on it, but I’m still shaking the sand to make sure it lives up to everything you deserve.
Going by the Steam page, it will have Linux support.