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Valve just launched the latest main stable update for Steam Desktop and the SteamOS Steam Client / Steam Deck. Here's all that's changed.

A bunch of this I've previously covered here on GamingOnLinux during the Betas like the new accessibility settings, and how Proton is now enabled by default. The Proton change may be small in terms of what's changed but it really is a big one in terms of ease of use. The checkbox to manually enable Proton everywhere is gone, with it now being enabled by default for all games that don't have a Native Linux version. The result should be no more confusion from newer users on why their Windows games can't be installed because of a tickbox hidden in the settings.

The Linux compatibility page on Steam now just has a single setting, for you to pick the default Steam Play tool.

The new In-Game Overlay Performance monitor that I previously covered is also now live for everyone, although the Linux side is very limited compared to Windows but Valve will gradually work to improve that.

Here's all the Desktop Steam changes:

Linux
  • Proton is now enabled by default for games that don’t have a native Linux build.
    • This new behaviour is equivalent to setting “Enable SteamPlay for other titles” to the enabled state.
  • Improved steam client update installation speed. In some pathological cases this operation could take minutes to complete, when the expected completion time is seconds.
SteamOS
  • For non-Steam Deck devices running SteamOS (like the Legion Go S), controller support icons are now displayed on game capsules next to SteamOS Compatibility.
Accessibility
  • In Big Picture Mode, added an accessibility settings page with UI Scaling, High Contrast Mode, and Reduced Motion options. Learn more in the announcement and provide feedback here.
  • Fixed unlabeled or incorrectly labelled UI elements in several locations.
Steam Overlay
  • Introducing the In-Game Overlay Performance monitor. It can display various more detailed information about frame rates, CPU performance, GPU performance, and more. Some data is only available on Windows in this initial release, and some information is only available on certain hardware. You will see an FPS counter like you always have at the lowest level of detail, but can adjust detail and appearance in Settings->In Game. Learn more in our blog post and in our support FAQ.
  • Fixed periodic gameplay lag and freezing in games using Vulkan rendering when running with Steam Overlay disabled.
  • Fixed timer continuing to alert after game exit if running in repeat mode.
  • Fixed game notes not refreshing automatically when modified in another session.
  • Fixed content in pinned game notes windows shifting when entering and exiting the overlay.
  • Fixed Recordings & Screenshots not restoring window dimensions when opened.
General
  • Reduced startup times for players with large numbers of non-Steam games added to the client.
  • Fixed events not showing spoiler sections when events were being shown in the library.
  • Fixed events showing blurred images in the library for games with adult content.
  • Fixed links opened from desktop chat opening in Steam browser before opening in desktop browser.
  • Fixed main client window ordering above some modal dialogs when clicked (e.g. cloud file conflict dialogs).
  • Fixed game hovers showing incorrect progress percentages for games currently being updated.
  • Fixed the "Browse Local Files" option not working for non-Steam games.
Library
  • Fixed only local screenshots appearing in the game details page, screenshots uploaded to Steam from other devices should appear as well.
  • Fixed missing cloud icon for screenshots that have been uploaded to Steam when browsing media.
  • Fixed missing thumbnail for game recordings in the post-game summary box.
Steam Chat
  • Fixed main client window being focused for certain kinds of links opened from chat windows.
Big Picture Mode
  • Fixed X, Y, trigger and other buttons being treated as simulated mouse input on the Steam Store.
  • Fixed an error when displaying game details activity tab for a game that no friends have played but some friends have wishlisted.
  • Fixed certain startup movies not playing correctly.
macOS
  • Steam Helper app now runs natively on Apple Silicon.
  • Fixed icons not being set automatically for non-Steam games.
  • Fixed game icon file dialog not allowing correct types to be selected.
Steam Input
  • Added the ability to bind the paddles and L4/R4 buttons on the 8BitDo Ultimate 2 Wireless Controller when connected via Bluetooth.
  • Added the ability to bind the paddles on the 8BitDo Pro 2 Controller when in DirectInput mode.
  • Added the ability to bind the paddles and C/Z buttons on the FlyDigi Vader series controllers.
  • Added the ability to bind the paddles on the FlyDigi Apex series controllers.
  • Fixed input when using the latest firmware for the Mayflash GameCube adapter.
  • Fixed gyro calibration system rejecting noisy accelerometers too readily.
  • Fixed gyro and accelerometer noise meters using the wrong scale.
  • Fixed thumbstick centering range for Nintendo Switch Pro controllers.
Remote Play
  • Improved audio resilience to variable network conditions.
SteamVR
  • Fixed intermittent steamwebhelper crash when exiting VR mode.

Most of the changes are the same across the SteamOS Client / Steam Deck too, but here's some noted in the Steam Deck changelog that weren't in the Desktop log:

  • Guided Tour now includes information about Parental Controls.
  • Fixed 'Factory Reset' failing if the 'Reset OS' option was selected.
  • Fixed an issue preventing some apps from installing on the Legion Go S.
  • Fixed zoom controller chord not working in the Steam Deck interface.

Plus for SteamOS / Steam Deck there's expanded accessibility options not available on desktop including a screen reader and colour filter settings

Article taken from GamingOnLinux.com.
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4 comments Subscribe

Kandarihu 5 hours ago
Oh freaking heck. Proton Enabled by Default just means that there's no way to turn it off anymore. I had it turned off for the specific reason that I wanted to control which games without native Linux support would be allowed to run so that I don't make the mistake of running a game that lacks it without knowing full well that I am. Steam took that control away from me.

It's almost like they don't really care about native support at all and just want it to be obsolete.
Stella 5 hours ago
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Calm down, this change does not even affect Native games. You can still not use Proton for Native and I believe it's even the default for most titles. All that this change was about is improving the UX on Linux and getting rid of the 'available for Windows only' warning next to every title that did not have Native build
Kandarihu 5 hours ago
The 'available for Windows only' warning was something that I depended on a great deal. It gives me the chance to make an informed decision on whether I'm running a native build or running a Windows build through Proton. Valve took that away from me. This puts Windows-only games on the exact same tier as a native game and there is absolutely no incentive for developers to maintain the native builds, which are already a very difficult ordeal for a lot of them. I predict that a lot of devs will be dropping their native builds in favor of going Windows only, and I'm going to have to inspect the files of them to verify whether it happened or not, because that 'available for Windows only' warning is no longer there.
Stella 5 hours ago
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You might find it useful but that warning was causing headache for tons of people who wondered why their games couldn't be installed on Linux, even going so far as deterring people from switching to it. And BTW you can still go to the game properties > compatibility to set whether a game should use Proton or the Steam Linux Runtime


Last edited by Stella on 30 Jun 2025 at 11:02 pm UTC
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