Now freshly Steam Deck Verified and with MicroProse Software backing it as publisher, TFC: The Fertile Crescent has a big upgrade out now. A pretty sweet real-time strategy game that's like a pixel-art version of Age of Empires, with an interesting food mechanic that will challenge even veterans of the genre.
Great to see the developer has pulled in some more support for this overlooked gem. Thanks to the new partnership update 1.3 brings translations for the game into German, French, Norwegian, Italian, Polish, Portugese (Brazil), Russian, Simplified Chinese and Spanish. On top of that the last bit needed (on-screen keyboard) was sorted to enable it to get Steam Deck Verified.
See the new trailer below:
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Direct Link
Direct Link
Full v1.3 changelog, click me
General Improvements
- Added localization for French, German, Italian, Polish, Spanish, Portuguese (Brazil), Russian, Simplified Chinese and Norwegian
- Language is automatically detected for new players and can be changed in settings for existing players
- Changed font from Gill Sans to Open Sans for improved readability
- Generally improved readability of tooltips
- The game is now Steam Deck Verified
- Computer Players are no longer only attacking you on the hardest difficulty level in campaign missions in certain missions
- Performance improvements to unit vision and detection systems
- Performance improvements to unit pathfinding
- Performance improvements to UI
- Improvements to unit chasing enemy unit behavior
- The animated error indicator above buildings that shows eg. when training a unit is house blocked is now better positioned so to not confuse which building it points at, and it also has a new design that makes it stand out a bit more
- Multiplayer skirmish room now shows selected game mode in map settings panel
- Player nicknames now show in allies and spectator players panels
- Changed description of Papyrus Scrolls to show more accurately how much more knowledge priests produce with this technology unlocked (showing +0.1 instead of 33% increase)
- Changed names of technology levels to Village and Civilization tiers
- Changed which units a unit is shown as strong and weak against in the unit production tooltip for most units
- Improved glyph margins between other characters in text
- Revolting units after being defeated doesn't count towards units lost statistics
- Smart Unit selection setting is set to off by default
Balance Changes
General- Cedar Tree now has 40 wood (from 30) (palm trees still have 30 wood like before)
- Each Wall segment costs 5 clay (from 4)
- Gate has 450 hitpoints (from 750)
- Lead Bullets cost 25 metal and 50 wood to forge (from 50 metal and 50 wood)
- Copper Heavy Axe increases base attack damage by 2 (from 1)
- Tribe Unit doesn't occupy housing or consume food
- Brutal Horde Mode is slightly easier (10 seconds more between each wave and slightly less units per wave that is more noticeable in later waves)
- Mission 5: you need to control the neutral settlements for 3 minutes to win the game (from 5 minutes)
- Improved map generation of fertile land for all map types
- Generally slightly less fertile land spawn around player start locations for most map types
- Zagros Mountain has less fertile land
- Eridu Lowlands has slightly less fertile land and more plains tiles
- Tadmor Dessert is better balanced in general
- Changed tree spawn values for certain tile types on Zagros Mountains and Tadmor Dessert
- Slinger attack range is 10 (from 12)
- Slinger ranged damage is 7 (from 6)
- Javelin Thrower has 11 base ranged attack damage (from 12)
- Elite Javelin Thrower gains evasion and move speed bonuses after 2.5s since last attack (from 1.5s)
- Organised Warfare also provides Villager who is militia with an additional +1 melee damage and +1 ranged damage
- Logistics reduces military food consumption by 40% (from 25%)
- Masters of Siege Warfare also adds +2 siege damage to Slinger
- Defensive Tactics costs 3 Knowledge (from 4) and no longer provides Spearman with an additional +1 ranged armor
- Garden costs 40 clay and 40 wood (from 60 clay and 40 wood)
- Babylonian War Chariot deals 19 base ranged damage (from 16)
- Hieroglyphic Networks costs 3 Knowledge (from 4)
- Sickle provides +20% farming speed (from 15%)
- Medicine costs 2 knowledge (from 3)
- Temple costs 75 clay and 50 wood (from 75 clay and 75 wood)
- Temple has 32 vision range (from 24)
Bug fixes
- Fixed an AI bug that caused wrong chase enemy controller behavior and performance problems
- Elite Javelin Thrower description correctly states that +2 movement speed is gained out of combat (said +1)
- Fixed that select unit circle didn't render on top of farm
- Fixed food consumption tooltip stating that food is consumed every 15 seconds (was wrongly stating every 10 seconds)
- Fixed several wrong plains tiles on Zagros Mountains
- Fixed wrong description of Sapper
- Fixed wrong material on thrown javelin heads
- Mission objectives panel doesn't render in front of unit action tooltip
- Fixed missing villager icon in Slinger production tooltip strong against section when playing as Assyrians
- Fixed several cases that could lead multiplayer games to desynching
- Fixed memory leaks
- Fixed that occassionally the game over music would carry over to the main menu and play at the same time as the main menu theme
- Opening Credits after visiting Campaign Mode and then exiting Credits will now take you back to Main Menu buttons
- Opening Settings disables the current tab page opened
- Settings revert to default panel after closing and re-opening
- Fixed selecting Babylonian Chariots when part of selected group not working
- Fixed that some campaign missions didn't reset correctly when played multiple times in the same session
- Food Trend consumption indicator correctly shows for the last 30 seconds and not last 10 seconds
- Can ESC out of create Skirmish and Horde Mode multiplayer panels
- Fixed wrong color on unit shadows
- Fixed typos
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